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LocalIdentityLocalIdentity
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Fix Stomping Ground not scaling with Melee Damage (#1144)
Confirmed by GGG that it should be scaling with melee damage and that its a bug in the game files that we can see that it isn't currently included. A future patch to the game will probably add a skilltype flag for the skill so I'm not going to add anything myself for now Co-authored-by: LocalIdentity <localidentity2@gmail.com>
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src/Data/Skills/sup_str.lua

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@@ -3048,6 +3048,7 @@ skills["StompingGroundShockwavePlayer"] = {
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baseFlags = {
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nonWeaponAttack = true,
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area = true,
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melee = true,
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},
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baseMods = {
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skill("showAverage", true),

src/Export/Skills/sup_str.txt

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@@ -728,7 +728,7 @@ statMap = {
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#skill StompingGroundShockwavePlayer
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#set StompingGroundShockwavePlayer
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#flags nonWeaponAttack area
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#flags nonWeaponAttack area melee
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statMap = {
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["attack_minimum_added_physical_damage_as_%_of_strength"] = {
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skill("PhysicalMin", nil, { type = "PercentStat", stat = "Str", percent = 1 }),

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