@@ -81,12 +81,6 @@ return {
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[" secondary_maximum_base_chaos_damage" ] = {
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skill (" ChaosMax" , nil ),
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},
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- [" main_hand_weapon_minimum_lightning_damage" ] = {
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- skill (" LightningMin" , nil )
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- },
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- [" main_hand_weapon_maximum_lightning_damage" ] = {
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- skill (" LightningMax" , nil )
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- },
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[" spell_minimum_base_lightning_damage_per_removable_power_charge" ] = {
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skill (" LightningMin" , nil , { type = " Multiplier" , var = " RemovablePowerCharge" }),
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},
@@ -108,12 +102,6 @@ return {
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[" spell_minimum_base_cold_damage_+_per_10_intelligence" ] = {
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skill (" ColdMin" , nil , { type = " PerStat" , stat = " Int" , div = 10 }),
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},
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- [" main_hand_weapon_minimum_cold_damage" ] = {
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- skill (" ColdMin" , " BASE" , nil ),
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- },
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- [" main_hand_weapon_maximum_cold_damage" ] = {
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- skill (" ColdMax" , " BASE" , nil ),
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- },
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[" spell_maximum_base_cold_damage_+_per_10_intelligence" ] = {
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skill (" ColdMax" , nil , { type = " PerStat" , stat = " Int" , div = 10 }),
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},
@@ -1765,19 +1753,25 @@ return {
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[" main_hand_weapon_minimum_physical_damage" ] = {
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mod (" PhysicalMin" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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},
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+ [" main_hand_weapon_maximum_physical_damage" ] = {
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+ mod (" PhysicalMax" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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+ },
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[" main_hand_base_physical_damage_from_%_dex" ] = {
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mod (" PhysicalMin" , " BASE" , nil , 0 , 0 , { type = " PercentStat" , stat = " Dex" , percent = 1 }),
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mod (" PhysicalMax" , " BASE" , nil , 0 , 0 , { type = " PercentStat" , stat = " Dex" , percent = 1 }),
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},
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- [" main_hand_weapon_maximum_physical_damage" ] = {
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- mod (" PhysicalMax" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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- },
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[" attack_minimum_added_lightning_damage" ] = {
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mod (" LightningMin" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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},
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[" attack_maximum_added_lightning_damage" ] = {
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mod (" LightningMax" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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},
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+ [" main_hand_weapon_minimum_lightning_damage" ] = {
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+ mod (" LightningMin" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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+ },
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+ [" main_hand_weapon_maximum_lightning_damage" ] = {
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+ mod (" LightningMax" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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+ },
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[" attack_skills_have_added_lightning_damage_equal_to_%_of_maximum_mana" ] = {
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mod (" LightningMin" , " BASE" , nil , ModFlag .Attack , 0 , { type = " PercentStat" , stat = " Mana" , percent = 1 }),
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mod (" LightningMax" , " BASE" , nil , ModFlag .Attack , 0 , { type = " PercentStat" , stat = " Mana" , percent = 1 }),
@@ -1788,6 +1782,12 @@ return {
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[" attack_maximum_added_cold_damage" ] = {
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mod (" ColdMax" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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},
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+ [" main_hand_weapon_minimum_cold_damage" ] = {
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+ mod (" ColdMin" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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+ },
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+ [" main_hand_weapon_maximum_cold_damage" ] = {
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+ mod (" ColdMax" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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+ },
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[" attack_minimum_added_fire_damage" ] = {
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mod (" FireMin" , " BASE" , nil , 0 , KeywordFlag .Attack ),
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},
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