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Cull TextDisplay if the player isn't looking at it #194

@Martmists-GH

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@Martmists-GH

For scenes with large numbers of display entities, it would be useful to have text display entities that aren't facing the user removed from rendering (either by not sending them or marking them as invisible perhaps?) The easiest way to check this is to get the angle between the display entity's normal vector and its angle to the player, and checking if that's within 90deg (or perhaps a bit more for large FOVs)

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