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unit1.pas
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(******************************************************************************)
(* PixelEditor 29.09.2024 *)
(* *)
(* Version : see upixeleditor.pas *)
(* *)
(* Author : Uwe Schächterle (Corpsman) *)
(* *)
(* Support : www.Corpsman.de *)
(* *)
(* Description : Image manipulation program for pixel art images *)
(* *)
(* License : See the file license.md, located under: *)
(* https://github.com/PascalCorpsman/Software_Licenses/blob/main/license.md *)
(* for details about the license. *)
(* *)
(* It is not allowed to change or remove this text from any *)
(* source file of the project. *)
(* *)
(* Warranty : There is no warranty, neither in correctness of the *)
(* implementation, nor anything other that could happen *)
(* or go wrong, use at your own risk. *)
(* *)
(* Known Issues: none *)
(* *)
(* History : see upixeleditor.pas *)
(* *)
(******************************************************************************)
Unit Unit1;
{$MODE objfpc}{$H+}
{$DEFINE DebuggMode}
Interface
Uses
Classes, SysUtils, FileUtil, LResources, Forms, Controls, Graphics, Dialogs,
ExtCtrls, IniPropStorage, Menus,
OpenGlcontext,
(*
* Kommt ein Linkerfehler wegen OpenGL dann: sudo apt-get install freeglut3-dev
*)
dglOpenGL // http://wiki.delphigl.com/index.php/dglOpenGL.pas
, upixeleditor
;
Type
{ TForm1 }
TForm1 = Class(TForm)
IniPropStorage1: TIniPropStorage;
MenuItem1: TMenuItem;
MenuItem10: TMenuItem;
MenuItem2: TMenuItem;
MenuItem3: TMenuItem;
MenuItem4: TMenuItem;
MenuItem5: TMenuItem;
MenuItem6: TMenuItem;
MenuItem7: TMenuItem;
MenuItem8: TMenuItem;
MenuItem9: TMenuItem;
OpenDialog1: TOpenDialog;
OpenDialog2: TOpenDialog;
OpenGLControl1: TOpenGLControl;
PopupMenu1: TPopupMenu;
PopupMenu2: TPopupMenu;
SaveDialog1: TSaveDialog;
SaveDialog2: TSaveDialog;
Separator1: TMenuItem;
Separator2: TMenuItem;
Separator3: TMenuItem;
Separator4: TMenuItem;
Timer1: TTimer;
Procedure FormCloseQuery(Sender: TObject; Var CanClose: Boolean);
Procedure FormCreate(Sender: TObject);
Procedure FormDestroy(Sender: TObject);
Procedure FormDropFiles(Sender: TObject; Const FileNames: Array Of String);
Procedure MenuItem10Click(Sender: TObject);
Procedure MenuItem1Click(Sender: TObject);
Procedure MenuItem2Click(Sender: TObject);
Procedure MenuItem3Click(Sender: TObject);
Procedure MenuItem4Click(Sender: TObject);
Procedure MenuItem5Click(Sender: TObject);
Procedure MenuItem6Click(Sender: TObject);
Procedure MenuItem7Click(Sender: TObject);
Procedure MenuItem8Click(Sender: TObject);
Procedure MenuItem9Click(Sender: TObject);
Procedure OpenGLControl1MakeCurrent(Sender: TObject; Var Allow: boolean);
Procedure OpenGLControl1Paint(Sender: TObject);
Procedure OpenGLControl1Resize(Sender: TObject);
Procedure Timer1Timer(Sender: TObject);
private
{ private declarations }
Editor: TPixelEditor;
Procedure FormCloseEvent(Sender: TObject);
public
{ public declarations }
End;
Var
Form1: TForm1;
Initialized: Boolean = false; // Wenn True dann ist OpenGL initialisiert
Function GetValue(Identifier, Default: String): String;
Procedure SetValue(Identifier, Value: String);
Implementation
{$R *.lfm}
Uses
LCLType
, uopengl_graphikengine
, uOpenGL_ASCII_Font
, uopengl_widgetset;
{ TForm1 }
Var
allowcnt: Integer = 0;
Function GetValue(Identifier, Default: String): String;
Begin
result := form1.IniPropStorage1.ReadString(Identifier, Default);
End;
Procedure SetValue(Identifier, Value: String);
Begin
Form1.IniPropStorage1.WriteString(Identifier, Value);
End;
Procedure TForm1.OpenGLControl1MakeCurrent(Sender: TObject; Var Allow: boolean);
Begin
If allowcnt > 2 Then Begin
exit;
End;
inc(allowcnt);
// Sollen Dialoge beim Starten ausgeführt werden ist hier der Richtige Zeitpunkt
If allowcnt = 1 Then Begin
// Init dglOpenGL.pas , Teil 2
ReadExtensions; // Anstatt der Extentions kann auch nur der Core geladen werden. ReadOpenGLCore;
ReadImplementationProperties;
End;
If allowcnt = 2 Then Begin // Dieses If Sorgt mit dem obigen dafür, dass der Code nur 1 mal ausgeführt wird.
(*
Man bedenke, jedesmal wenn der Renderingcontext neu erstellt wird, müssen sämtliche Graphiken neu Geladen werden.
Bei Nutzung der TOpenGLGraphikengine, bedeutet dies, das hier ein clear durchgeführt werden mus !!
*)
OpenGL_GraphikEngine.clear;
Create_ASCII_Font;
glenable(GL_TEXTURE_2D); // Texturen
glEnable(GL_DEPTH_TEST); // Tiefentest
glDepthFunc(gl_less);
Editor.MakeCurrent(OpenGLControl1);
// Der Anwendung erlauben zu Rendern.
Initialized := True;
OpenGLControl1Resize(Nil);
End;
Form1.Invalidate;
End;
Procedure TForm1.OpenGLControl1Paint(Sender: TObject);
Begin
If Not Initialized Then Exit;
// Render Szene
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT Or GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
WidgetSetGo2d(640, 480);
Editor.Render();
WidgetSetExit2d();
OpenGLControl1.SwapBuffers;
End;
Procedure TForm1.OpenGLControl1Resize(Sender: TObject);
Begin
If Initialized Then Begin
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glViewport(0, 0, OpenGLControl1.Width, OpenGLControl1.Height);
gluPerspective(45.0, OpenGLControl1.Width / OpenGLControl1.Height, 0.1, 100.0);
glMatrixMode(GL_MODELVIEW);
Editor.CheckScrollBorders;
End;
End;
Procedure TForm1.FormCreate(Sender: TObject);
Begin
(*
* Recherche:
* Aseprite: https://github.com/aseprite/aseprite/tree/main
* Convolution Matrix: https://github.com/aseprite/aseprite/blob/main/data/convmatr.def
*
* Pixelperfect Algo: https://deepnight.net/blog/tools/pixel-perfect-drawing/
*
* Abbildungsfunktion f(rgba) -> RGBA
* Farbersetzungdialog -> mehrere Eingangsfarben werden automatisch convertiert zu mehreren Ausgangsfarben, im Trivialfall ein "suchen/ersetzen"
*)
Constraints.MinWidth := 640;
Constraints.MinHeight := 480;
defcaption := 'PixelEditor ver. ' + Version + ' by Uwe Schächterle, www.Corpsman.de';
caption := defcaption;
Application.Title := 'PixelEditor';
// Init dglOpenGL.pas , Teil 1
If Not InitOpenGl Then Begin
showmessage('Error, could not init dglOpenGL.pas');
Halt;
End;
OpenGLControl1.Align := alClient;
Editor := TPixelEditor.Create();
// 25 Bilder die Sekunde reichen, ist ja nur ein Editor ;)
Timer1.Interval := 40;
End;
Procedure TForm1.FormCloseQuery(Sender: TObject; Var CanClose: Boolean);
Begin
If Editor.Changed Then Begin
If id_no = Application.MessageBox('There are unsaved changes which will get lost. Do you really want to close without saving?', 'Question', MB_YESNO Or MB_iconQuestion) Then Begin
canclose := false;
exit;
End;
End;
Initialized := false;
End;
Procedure TForm1.FormDestroy(Sender: TObject);
Begin
editor.Free;
End;
Procedure TForm1.FormDropFiles(Sender: TObject; Const FileNames: Array Of String
);
Begin
Editor.LoadImage(FileNames[0]);
End;
Procedure TForm1.MenuItem10Click(Sender: TObject);
Begin
Editor.OnClearBackGroundImage;
End;
Procedure TForm1.MenuItem1Click(Sender: TObject);
Begin
Editor.Spritify;
End;
Procedure TForm1.MenuItem2Click(Sender: TObject);
Begin
// Nichts das Popup geht auch so zu ;)
End;
Procedure TForm1.MenuItem3Click(Sender: TObject);
Begin
Editor.InvertColors;
End;
Procedure TForm1.MenuItem4Click(Sender: TObject);
Begin
Editor.ConvertToGrayscale;
End;
Procedure TForm1.MenuItem5Click(Sender: TObject);
Begin
Editor.SelectByColor;
End;
Procedure TForm1.MenuItem6Click(Sender: TObject);
Begin
Editor.InvertSelection;
End;
Procedure TForm1.MenuItem7Click(Sender: TObject);
Begin
Editor.ExportSelection;
End;
Procedure TForm1.MenuItem8Click(Sender: TObject);
Var
key: word;
Begin
key := VK_C;
OpenGLControl1.OnKeyDown(OpenGLControl1, key, [ssCtrl]);
End;
Procedure TForm1.MenuItem9Click(Sender: TObject);
Begin
Editor.OnLoadBackgroundImage;
End;
Procedure TForm1.Timer1Timer(Sender: TObject);
{$IFDEF DebuggMode}
Var
i: Cardinal;
p: Pchar;
{$ENDIF}
Begin
If Initialized Then Begin
OpenGLControl1.Invalidate;
{$IFDEF DebuggMode}
i := glGetError();
If i <> 0 Then Begin
Timer1.Enabled := false;
p := gluErrorString(i);
showmessage('OpenGL Error (' + inttostr(i) + ') occured.' + LineEnding + LineEnding +
'OpenGL Message : "' + p + '"' + LineEnding + LineEnding +
'Applikation will be terminated.');
close;
End;
{$ENDIF}
End;
End;
Procedure TForm1.FormCloseEvent(Sender: TObject);
Begin
close;
End;
End.