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Unified representation of orientation #7

@alexphieler

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@alexphieler

In some parts of the code, Euler angles are used (good interpretation), while in others, quaternions (easy calculation) are used.

For a better code quality, it would make sense to use a single representation throughout the whole code.

I think one good way to achieve this, would be to introduce something like a "rotation" class which uses quaternions internally but exposes (i.e. converts to) common (Euler Angles, Rotation Matrix, quaternion) representations.

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