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bug?reported as bug; triage pendingreported as bug; triage pending
Description
Summary
Declaring an interior, and then assigning it to another variable causes POV-Ray to halt with a bad allocation error.
POV-Ray Version
- Incarnation: POV-Ray for Unix
- Affected build version: 3.8.0-beta.2.unofficial (self-compiled)
- Known working build version: 3.7.0.10
Runtime Environment
- Operating system: openSUSE 15.3 GNU/Linux
- Hardware: Lenovo Ideapad Slim 7
- Hardware architecture: x86-64
- CPU model: Intel Core i7
Scene
#version max (3.5, min (3.8, version));
global_settings { assumed_gamma 1 }
#declare Int = interior { ior 1.5 }
#declare myInt = Int
Expected Behavior
Scene renders to completion. (This minimal scene has no objects.)
Actual Behavior
The render halts during the parsing phase.
Output
==== [Parsing...] ==========================================================
File 'tmp.pov' line 4: Parse Error: std::bad_alloc
Fatal error in parser: Cannot parse input.
Render failed
Additional context
This bug was first reported in povray.beta-test: Assigning an interior crashes 3.8 beta 2.
Workaround
Wrapping the right-hand identifier with an interior
block avoids the crash. In the example, replace line 4 with #declare myInt = interior { Int }
Suggested Solution
See wfpokorny’s analysis in the p.beta-test thread.
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bug?reported as bug; triage pendingreported as bug; triage pending