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CMake Options

Stuart edited this page Nov 25, 2024 · 38 revisions

How to build

You will want to do your builds in the cmake-build folder.

Specify various options with the -D flag (example below)

cmake .. -DOPTION1=0 -DOPTION2=1

CMake Configuration

All Options

See this file for up-to-date options choices - (in case the wiki is not updated).

Physics

Options / Flags Description
-DUSE_IPHYS_PHYSICS=1 Use the open source Physics rebuild.
-DUSE_BULLET_PHYSICS=1 Use Open Source Bullet3 Physics Engine(zlib)
-DUSE_BULLET_PHYSICS_THREADED=1 Use Multi-Threading for the Bullet Physics Engine. Use convar 'bt_threadcount' to set.

No Physics Options will use the original Closed-Source vphysics.

UI

Options / Flags Description
-DUSE_ROCKETUI=1 Use Custom RocketUI. Without this, the UI will be a broken mess of VGUI.

No UI Options will leave the game's built-in VGUI UI. Note that it is unfinished and broken!

Audio

Options / Flags Description
-DUSE_VALVE_HRTF=1 By default the HRTF is disabled because it requires a proprietary blob(libphonon3d.so), set this flag to re-enable it.

No Audio Options will use Open Source Audio System.

Other

  • -DDEDICATED=1
    • Change the build to dedicated server mode.
      • Note that the builds are not in-tree compatible, some things will have to be rebuilt.
        Make sure to use -DDEDICATED=0 once you want to go back to the client build.

Building

After cmake, simply do a make -jXXX where XXX is the number of threads you wish to build with.

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