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class progression ~upvote=0|downvote=0 #29

@LuisEngelniederhammer

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@LuisEngelniederhammer

What about a class system kind of like persistent world, but instead of paying to upgrade to a class, have a branching tier system like native troop trees. Everyone starts as a serf, and then can choose one of these paths to go down:
-> huntsman -> archer -> master archer
-> militia -> soldier -> knight/cavalry
-> healer -> doctor
-> apprentice smith -> master smith
etc

Players can go down their chosen path by doing actions associated with the path they are taking. I think this could be neat for roleplay servers because it would give players a way of working up to their chosen role ingame if they don't want to apply on the forums or whatever.

🏰 Discord Suggestion from Journeyman@5690

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