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All issues below effect branch #1396 and must be completed before we can merge.
- 1. mixed build errors, can cause first person body to appear floating. The second error occurs on dev branch in mixed builds too.
- No longer an issue with new camera positioning method 9dd1ae2
- 2. being around NPCs causes first person body position to deviate
- fixed with 900c327
- 3. possible to clip through object if facing away from them
- No longer an issue new camera positioning method 9dd1ae2
- 4. First person body position can "jitter" between original position and corrected position
- fixed with 60ac2ea
- More info in discord msg
jitter_bug.mp4
2023-08-17_17-37-08.mp4
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6. First person body syncs at low frame rate in some conditions. I think it depends on whether or not our body can currently cast a shadow. Possibly some performance optimization we need to disable.
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fixed with c32e866
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Can be easily reproduced with the settings:
r__actor_shadow off
andg_first_person_body on
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In the video below, I am turning headlamp on, which causes the body to render smoothly. When it is off, the body renders at lower frame rate
2023-08-04.18-55-47.mp4
- 7. Actor headlamp is in incorrect position
- It needs to be corrected similarly to CWeapon position correction
- Would be best if we can find a generic solution that works for CWeapon, CTorch, CCustomDetector etc...
- fixed with new camera positioning method 9dd1ae2
- 8. IK is incorrectly based on original position
- It should be corrected using camera direction similarly to CWeapon position correction.
- fixed with new camera positioning method 9dd1ae2