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Bugs in original game
Jannik Vogel edited this page May 4, 2018
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There are some known bugs in the original game:
- The game files are stored with up to 8 bits per channel. However, all textures seem to be converted to A4R4G4B4 or A1R5G5B5 during loading (which reduces the visual quality)
- Right clicking a main menu item will leave that menu, when re-entering the menu, the menus hover effect is missing until it's clicked again
- Hitting enter on selected menu item always goes forward, even if "Cancel" is selected
- When one engine exploded, the other one is shown inside out (bad culling)
- Sometimes re-spawns you directly infront of an obstacle you can't pass because you can't even accelerate enough
- "Lens flares" and "Smoke and dust" will silently be disabled if they are not supported on the system, no warning/error is emitted
- Best times are not saved on fast PCs
- Various issues at high framerates
- Texture filter which (probably) should only invert color (and preserve alpha) always sets alpha to 0xF (100%)
- Lap-Skip
- Wallrides through ceiling
- Wine: Sometimes respawn in rocks, getting the player stuck. Might be related to FPS.
- Executioner tubes can be entered backwards without flying
- Boonta Training Course does not load track part when turning around at a certain point
- Sunken City can drive up ramps at start