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Research and Design Save Game System #27

@brylie

Description

@brylie

Conduct research and design a save game system that enables players to save their progress reliably and efficiently. The system should be compatible with our game's architecture and designed to be user-friendly, ensuring a seamless experience for players when saving and loading game states.

Objectives

  • Research Existing Solutions: Investigate existing save game systems to understand best practices and common methodologies.
  • Design a Flexible System: Develop a design for a save system that is flexible, robust, and integrates smoothly with our game's specific features and requirements.
  • Plan for Future Scalability: Ensure the system is scalable and can handle additional features and complexities that may be added in the future.

Requirements

  • The save system must support serialization of game states, including player progress, in-game settings, and dynamic game elements.
  • It should be capable of handling multiple save slots to give players options for managing different game progressions.
  • Design should prioritize data integrity and minimize the risk of data loss or corruption.

Tasks

  • Research Phase:
    • Review literature and case studies on popular save game systems used in similar games, particularly in the Godot engine if possible.
    • Analyze the pros and cons of various approaches, such as local storage, cloud saves, and autosaves.
  • Design Documentation:
    • Create a detailed design document outlining the proposed save game system architecture.
    • Specify the data structures, storage formats, and interfaces needed for the save system.
  • User Experience Design:
    • Plan the user interface for the save system, including menu integration and user interaction flows for saving and loading games.
    • Ensure the system design includes feedback mechanisms for successful saves, errors, and data restoration processes.
  • Scalability and Security Planning:
    • Define strategies for data encryption and protection, especially if saves are cloud-based or include sensitive information.
    • Ensure the design allows for future expansions, such as additional save slots or cross-platform syncing.
  • Feedback Collection:
    • Gather input from the development team and potential users on the proposed design through surveys or discussions.
    • Adjust the design based on feedback to improve functionality and user satisfaction.

Acceptance Criteria

  • A comprehensive design document for the save game system that includes technical specifications, user interface designs, and interaction diagrams.
  • The design should be validated by the development team and key stakeholders, ensuring it meets technical feasibility and user experience goals.
  • A plan for future implementation steps that outlines necessary resources, potential challenges, and milestones.

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