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Create 3D Scene - School Environment #24

@brylie

Description

@brylie

Develop an extensive 3D scene of a school environment, including multiple key areas such as the schoolyard, foyer, hallway, and at least one classroom. This environment will serve as a critical gameplay area and should be designed to support various educational and interactive elements.

Objectives

  • Design and Modeling: Construct a detailed and immersive 3D model of the school environment that supports the narrative and educational goals of the game.
  • Integration: Ensure the entire scene is compatible with and optimized for Godot.
  • Interactivity: Include interactive components that are integral to gameplay and learning experiences.

Requirements

  • The scene must be compatible with Godot, using preferred formats like .dae, .glb, or .gltf.
  • The design should align with the aesthetic and educational objectives of the game.
  • Each area (schoolyard, foyer, hallway, classroom) must be distinct and include elements conducive to interactive learning.

Tasks

  • Scene Design:
    • Plan and design each area of the school environment with attention to detail and educational functionality.
    • Model textures, furniture, and other props that enhance the realism and engagement of each space.
  • Scene Integration:
    • Import and assemble the 3D model into Godot, ensuring correct placement and scaling.
    • Check that textures and materials render properly in the engine and adjust as needed.
  • Functionality and Interactivity:
    • Develop interactive zones within each area, such as doors that open to different rooms, educational tools that can be interacted with, and items that can be collected or examined.
    • Script interactions and ensure they link seamlessly with educational objectives and gameplay mechanics.
  • Optimization:
    • Optimize scene elements to maintain performance across all target devices, focusing on reducing load times and maintaining high frame rates.
    • Perform stress tests to identify and fix any performance bottlenecks.
  • Testing:
    • Conduct thorough in-game testing to ensure the environment functions well with other game systems.
    • Collect and incorporate feedback from test sessions to refine the design and interactivity.

Acceptance Criteria

  • Each area of the school environment must be fully navigable with simple interactions like doors.
  • Interactive elements must function correctly, with appropriate player feedback.
  • The environment should meet performance standards without compromising visual quality.

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