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Description
Develop an extensive 3D scene of a school environment, including multiple key areas such as the schoolyard, foyer, hallway, and at least one classroom. This environment will serve as a critical gameplay area and should be designed to support various educational and interactive elements.
Objectives
- Design and Modeling: Construct a detailed and immersive 3D model of the school environment that supports the narrative and educational goals of the game.
- Integration: Ensure the entire scene is compatible with and optimized for Godot.
- Interactivity: Include interactive components that are integral to gameplay and learning experiences.
Requirements
- The scene must be compatible with Godot, using preferred formats like
.dae
,.glb
, or.gltf
. - The design should align with the aesthetic and educational objectives of the game.
- Each area (schoolyard, foyer, hallway, classroom) must be distinct and include elements conducive to interactive learning.
Tasks
- Scene Design:
- Plan and design each area of the school environment with attention to detail and educational functionality.
- Model textures, furniture, and other props that enhance the realism and engagement of each space.
- Scene Integration:
- Import and assemble the 3D model into Godot, ensuring correct placement and scaling.
- Check that textures and materials render properly in the engine and adjust as needed.
- Functionality and Interactivity:
- Develop interactive zones within each area, such as doors that open to different rooms, educational tools that can be interacted with, and items that can be collected or examined.
- Script interactions and ensure they link seamlessly with educational objectives and gameplay mechanics.
- Optimization:
- Optimize scene elements to maintain performance across all target devices, focusing on reducing load times and maintaining high frame rates.
- Perform stress tests to identify and fix any performance bottlenecks.
- Testing:
- Conduct thorough in-game testing to ensure the environment functions well with other game systems.
- Collect and incorporate feedback from test sessions to refine the design and interactivity.
Acceptance Criteria
- Each area of the school environment must be fully navigable with simple interactions like doors.
- Interactive elements must function correctly, with appropriate player feedback.
- The environment should meet performance standards without compromising visual quality.
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