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Description
Develop a basic 3D scene of the home environment where the game starts. This scene will be the foundational setting for the player’s in-game experience and will include various interactive elements that are critical to gameplay.
Objectives
- Design and Modeling: Create a detailed 3D model of the home environment, including key living spaces that the player can explore.
- Integration: Ensure the scene is compatible with Godot and functions smoothly within the game framework.
- Interactivity: Design the scene with interactive elements such as doors, items, and furniture that players can engage with.
Requirements
- The scene must be delivered in a format compatible with Godot (e.g.,
.dae
,.glb
,.gltf
). - The design should reflect the game's aesthetic and narrative style.
- Include areas that are important for gameplay, such as a living room, kitchen, and any other relevant spaces.
Tasks
- Scene Design:
- Finalize the layout and major components of the home environment.
- Create detailed models for each room, including textures and lighting that match the game’s visual style.
- Scene Integration:
- Import the 3D model into Godot and position it correctly within the game world.
- Ensure that all textures and materials display correctly in Godot.
- Functionality and Interactivity:
- Implement interactive elements within the scene, such as doors that can open or items that can be picked up.
- Ensure that these elements are properly scripted and integrated with the game's interaction system.
- Optimization:
- Optimize the scene for performance, ensuring that it runs smoothly on all target platforms.
- Conduct stress tests and resolve any issues related to frame rate drops or graphical glitches.
- Testing:
- Test the scene extensively within the game to ensure it integrates well with other gameplay elements.
- Gather feedback from testers to refine the environment and its interactivity.
Acceptance Criteria
- The scene must be fully navigable and integrate seamlessly with the existing game mechanics.
- All interactive elements must function as intended, with appropriate feedback and effects.
- The scene should meet all specified performance benchmarks on target hardware.
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