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Text Shuffle "Quality of Life" shop improvements #2425

@XVII

Description

@XVII

Shop text is currently shuffled with "Shuffled Except Important Text".
Text shuffle is great for standard dialog, often hilarious, but for interactions it becomes a lot less fun.

Primarily the issues I find while playing with "Shuffled Except Important Text" are:

  1. Randomized prices aren't shown in the shops/scrubs and it becomes a price guessing game (Good Deal items are shown).
  2. With multiworld, it obscures what item is going to which player.
  3. Navigating the shop interface with multi-paragraph text boxes is really cumbersome and can easily catch someone in a loop of nonsense text.
  4. Declines due to insufficient rupees or unmet criteria, is unclear (i.e. I can't play this minigame because I need X rupees).
  5. Decisions can become confusing if not familiar with the dialog structure.

Possible Solves (1-4)

Two solutions would be to either:

  1. Re-classify Shop text (especially price text) as "Important Text" that has impact on gameplay. OR,
  2. Add a new option in between "No Text Shuffled" and "Shuffled Except Important Text", such as "Shuffled Except Important and Shop Text".

And, of course, "All Text shuffled" would remain the same as it is today if you love a bad time.

Possible Solves for Decisions (5)

The other category of text that jumps to mind would be that all "decision" texts should be vanilla -- for example, exiting the fishing game can be difficult if you aren't sure of the right option.

[Related older issues: #492]

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