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Component: ASM/CChanges some internals of the ASM/C librariesChanges some internals of the ASM/C librariesComponent: AlgorithmSearch, Fill, Playthrough, etcSearch, Fill, Playthrough, etcComponent: LogicNon-trivial changes to the JSON logic filesNon-trivial changes to the JSON logic filesComponent: Settingspecific to setting(s)specific to setting(s)Status: Waiting for AuthorChanges or response requestedChanges or response requestedType: EnhancementNew feature or requestNew feature or request
Description
Add a setting to shuffle the brown (bombable), silver (str2), bronze (hammer), boulders and red ice blocks amongst each other. Perhaps add another boulder type that requires str3 (gold boulders).
This is a tracking issue for this feature which has already been implemented here: https://github.com/rrealmuto/OoT-Randomizer/tree/boulder_shuffle
This is a lot more complicated than one might expect.
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Component: ASM/CChanges some internals of the ASM/C librariesChanges some internals of the ASM/C librariesComponent: AlgorithmSearch, Fill, Playthrough, etcSearch, Fill, Playthrough, etcComponent: LogicNon-trivial changes to the JSON logic filesNon-trivial changes to the JSON logic filesComponent: Settingspecific to setting(s)specific to setting(s)Status: Waiting for AuthorChanges or response requestedChanges or response requestedType: EnhancementNew feature or requestNew feature or request