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[QUESTION] Parallax bump mapping for Shadow of Chernobyl? #495

@Sol1vaN

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@Sol1vaN

I've noticed that on DX9 vanilla 1.0006 with global illumination and all setting at max, the textures looks awesome.
But with DX11 seems the parallax is not present.

There's a way to enable this on OGSR?

Comparatives:

SOC DX9 1.0006
ss_raider_11-24-24_15-46-18_(l01_escape)
ss_raider_11-24-24_15-46-05_(l01_escape)

SOC OGSR DX11 6 nov 2024 release
ss_raider_11-24-24_18-14-31_(l01_escape)
ss_raider_11-24-24_19-15-39_(l01_escape)

Cheers.

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