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Description
Hello,
I've been looking into how the Alan Wake engine (the original game) handles terrain. In the extracted game folders, most level-related folders have several files associated with what I assume is terrain data, such as HD048_029.bin. I believe that these follow a naming convention similar to [HD/LD][Cell-X]_[Cell-Z].bin. The unbin.py tool works on these files, and produces a few output .bins, including one called "cid_terraindata.bin", which I believe holds data such as heightmap, texture, and vegetation info. However, I can't figure out what to do from here. The bin2xml tool does not work on these files, and they are mostly just raw binary data (besides for some path references to textures near the top of the file). Any tips on how I could proceed if I wanted to extract heightmap information? Thanks, and great job on the toolset!