Skip to content

Captured / Grabbed state #321

@Terotrous

Description

@Terotrous

Many skills in the game have the effect of grabbing a target in some way (ie, Barbarian_Embowel, Barbarian_GiantSwing, Cataphract_Impale, Luchador_Martinete, etc), which prevents them from taking any action for some time. This can already be accomplished with the locking system, but it seems like this state has some special properties, most notably that targets that are grabbed should probably be immune to being targeted by most skills, except the skill they were grabbed by. DoTs and other effects should continue to work, though.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementThis issue is about improving the quality of code or a feature.

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions