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This is a spot to list the findings I and others have found while working on this to hopefully support future development (so others can help fix bugs hopefully🥺)!
UE4SS
Unreal Engine Versions
Before the HD Update, UE4SS would cause the game to crash on startup. Only when manually specifying the UE4 version to v4.20 did it boot up correctly. However, according to the game's .exe, it was built on UE4 v4.21.2. If I specified that manually, UE4SS did not load into the game.
After the HD Update, this issue does not seem to exist. DBZK has updated their UE4 version to 4.27.2 and UE4SS loads in without any changes.
Other Modules
Before the HD Update, the game would fail to boot if the BPModLoaderMod was enabled.
After the HD Update, the game boots with this mod enabled (although maybe worth disabling since we're not using the blueprint functionality of UE4SS and maybe it's still causing issues behind the scenes 🤷 ).
DBZK
FPS Uncap
There is a CheatManager object that is created on menus and gameplay that have a method called ATFrameRateVariable(). When these objects are created, we use UE4SS to call this with the value specified in the .ini file to change the FPS cap.
As a side note, there does exist a ATFrameRateFixed() method that I've considered adding as an option in the .ini. More on why fixed frame rate in UE can be preferable here.
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This is a spot to list the findings I and others have found while working on this to hopefully support future development (so others can help fix bugs hopefully🥺)!
UE4SS
Unreal Engine Versions
Other Modules
BPModLoaderMod
was enabled.DBZK
FPS Uncap
ATFrameRateVariable()
. When these objects are created, we use UE4SS to call this with the value specified in the .ini file to change the FPS cap.ATFrameRateFixed()
method that I've considered adding as an option in the .ini. More on why fixed frame rate in UE can be preferable here.FOV
I didn't work on this 😅
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