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Test case for target edges #263

@jspjutNV

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@jspjutNV

We've heard questions about whether some clicks that appear to hit the target actually miss the target. This kind of problem is common to FPS games since it's not always easy for the player to fully recognize what is happening. Latency can often cause a miss even if the user was on top of the target when the click happened.

These proposed tests including checking closer to the edges of targets than we currently check. Here's a list of the tests we'd like to add:

  1. Click just inside the black border of a static target (should hit)
  2. Click on the black border of a static target (should hit)
  3. Click just outside the black border of a static target (should miss)
  4. Click just inside the black border of a moving target where the next frame would be a miss (should hit)
  5. Click just outside the black border of a moving target where the next frame would be a hit (should miss)

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