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Hi @repulsio |
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Thank you for the tip, @vreutskyy! I did try I use @fabmax 's port of PhysX to JavaScript, so I'm unsure if this memory error is on the C++ side with PhysX or the JS side with Since my mesh shape is a simple box shape, my workaround is to use a convex hull instead of a triangle mesh Below is a screenshot of the ![]() |
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PxSceneQuerySystemBase.overlap()
doesn't work forPxTriangleMeshGeometry
. I just need a simple solution for getting all overlaps with aPxTriangleMeshGeometry
. Can someone please help?Beta Was this translation helpful? Give feedback.
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