PxRigidDynamic with Skeleton #194
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rossetti73
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Hi @rossetti73, If I understand you correctly, you want to animate a triangle mesh that then collides with the environment? We only support this on CPU and only for static colliders at the moment, see: https://github.com/NVIDIA-Omniverse/PhysX/blob/main/physx/snippets/snippetdeformablemesh/SnippetDeformableMesh.cpp
Philipp |
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Hi ,
Is possible something similar Skeleton on object PxRigidDynamic?
i check many example but all create many object PxRigidDynamic and after modify setKinematicTarget but i want only one mesh with many target to simulate skeleton .
is possible thanks ?
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