MyoSuite ==> Blender-Unity ==> AR/VR #293
vikashplus
started this conversation in
Ideas
Replies: 2 comments 5 replies
-
cc: @Balint-H @ ttktjmt |
Beta Was this translation helpful? Give feedback.
0 replies
-
Environments that could benefit the most would be locomotion environments for Unity's animation pipelines, and reach+manipulation which could use visual observations relying on shading and assets for Unity. What do you see as potential VR scenes that use MSk environments? I get the angle of simulating VR users to get estimates of fatigue and comfort, but what about applications with a real VR user in the loop? |
Beta Was this translation helpful? Give feedback.
5 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Platforms such as Unity, Blender, etc. are mature ecosystems supporting diverse graphics and simulation needs.
Opening a call to building MyoSuite - Unity/Blender interfaces that can help explore needs around model design, rendering, packaging, AR/VR applications, etc.
Example ideas :
Define the basic Unity-MyoSuite interface by 1) Importing mujoco into Unity and 2) exposing the Unity-MyoSuite environment (ml-agents)
Port models and tasks in Unity. Reproduce and match between MyoSuite <> Unity-MyoSuite
Integrate MyoSuite and explore uscases with VR platforms e.g. Oculus, VisionPro, etc
Beta Was this translation helpful? Give feedback.
All reactions