You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
### Known Issues
- half8 "equals" and "not equals" operators don't conform to the IEEE 754 standard - Unity has not yet reacted to my bug-report in regards to their "half" implementation
### Fixes
- fixed triggered burst compilation error by "Sse4_1.blend_epi16" when compiling for SSE2 due to fallback code not using a constant value for "imm8"
- fixed incorrect CPU feature checks for quarter vector type-conversion code when compiling for SSE2
- fixed "tzcnt" implementations (were completely broken)
- fixed scalar (single value and C# fallback) "lzcnt" implementations for (s)byte and (u)short values and (u)long4 vectors
### Additions
- added "ulong countbits(void* ptr, ulong bytes)", which counts the number of 1-bits in a given block of memory, using Wojciech Mula's SIMD population count algorithm
- added high performance and/or SIMD "gcd" a.k.a. greatest common divisor functions for (u)int, (u)long and all integer vector types, which always return unsgined types and vectors
- added high performance and/or SIMD "lcm" a.k.a. least common multiple functions for (u)int, (u)long and all integer vector types, which always return unsgined types and vectors
- added high performance and/or SIMD "intsqrt" - integer square root (floor(sqrt(x)) functions for all integer- and integer vector types, with the functions for signed integers throwing an ArgumentOutOfRangeException in case a value is negative
### Improvements
- performance improvements of "avg" functions for signed integer vectors
- added SIMD implementations of the "transpose" functions for all matrix types
- added SSE4 and SSE2 fallback code for variable bitshifts ("shl", "shrl" and "shra")
- added SSE2 fallback code for (s)byte vector-by-vector division and modulo operations
- added SSE2 fallback code for "all_dif" for (s)byte16, (u)short8 and (u)int8 vectors
- added SSE2 fallback code for typecasting, propagating through the entire library
- added SSE2 fallback code for "addsub" and "subadd" functions
- bitmask32 and bitmask64 now allow for masks to be up to 32 and 64 bits wide, respectively
### Changes
- renamed "BurstCompilerException" to "CPUFeatureCheckException"
- "shl", "shrl" and "shra" now have undefined behavior when bitshifting any value beyond [0, 8 * sizeof(integer_type)] for performance reasons and because of differences between SSE, AVX and managed C#
### Fixed Oversights
- added "shl", "shrl" and "shra" functions for (s)byte and (u)short vectors
- added "ror" and "rol" (varying per element) functions for (s)byte and (u)short vectors
- added "compareto" functions for all vector types except half- and quarter vectors
- added "all_dif" functions for (s)byte32 vectors
- added vshr/l and vror/l functions for (s)byte32 and (u)short16 vectors
0 commit comments