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This repository was archived by the owner on Jul 22, 2024. It is now read-only.
This repository was archived by the owner on Jul 22, 2024. It is now read-only.

[meta] Camera rigging #154

@delapuente

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@delapuente

Provide a better Camera rigging to mimic the in-editor behaviour of Unity.

  • During design time, there should be only one camera in the scene hierarchy. The camera is doubled in gameplay.
  • The camera is still controlled by its transform component but this is updated automatically, overriding any manual update.
  • As a consequence, the camera cannot be positioned, re-oriented or scaled by changing its transform component.
  • An object attached to the camera will be transformed relative to the camera. I.e. it will be affected by its parent (the camera) transform component.

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