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Description
The problem:
When developing a plugin that disables and re-enables plugins when a tool is started and when a tool is finished, I observed that setActive for mods does not function properly when called within onFinishedRun - The behavior is inconsistent, if called through a for loop (where each mod is passed individually), the first mod will fail, the rest will work.
If passed as a list, all mods fail to reload their plugins.
To Reproduce:
Steps to reproduce the behavior:
- create an onFinishedRun that sets a mods state to active when an application is closed
- Open and close the application
- Observe the mod does not properly reload the plugins associated with the mod
- use the same setActive function on a plugintool button, observe it launches fine
Video of reproduction:
Environment:
- Mod Organizer Version that exhibits the issue: 2.5.2
- Last Mod Organizer Version that did not exhibit the issue (if applicable): N/A
- Desktop OS/version used to run Mod Organizer: Windows 11
Details:
Video of reproduction and details are attached.
Link to Mod Organizer logs:
Right click on the log window at the bottom of MO2, set log level to debug, restart Mo2 and reproduce the problem.
To access the log files you can press the Open folder icon over the modlist and select "Open MO2 Logs folder".
USVFS:
MO Interface:
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