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Updated to 1.18.1
Signed-off-by: DeathsGun <deathsgun@protonmail.com>
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CHANGELOG.md

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Bugs fixed:
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- Fixed Essentials compatibility [#84](https://github.com/DeathsGun/ModManager/issues/84)
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- Fixed preLaunch errors [#95](https://github.com/DeathsGun/ModManager/issues/95)
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# Changelog
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Improvements:
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## [Unreleased]
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- Updated to 1.18
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### Added
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- Update all button. Update all your mods in one go! [#100](https://github.com/DeathsGun/ModManager/issues/100)
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### Fixed
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- Race condition when showing the update notification [#108](https://github.com/DeathsGun/ModManager/issues/108)
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- Mods showing up that are actually up-to-date [#101](https://github.com/DeathsGun/ModManager/issues/101)
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### Changed
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- Updated to 1.18.1
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- Updated Russian translation (thanks to Felix14-v2) [#97](https://github.com/DeathsGun/ModManager/pull/97)
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## [1.2.1] - 22.11.2021
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### Added
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- Compatibility with 1.18-pre releases
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### Fixed
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- Essentials compatibility [#84](https://github.com/DeathsGun/ModManager/issues/84)
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- preLaunch errors [#95](https://github.com/DeathsGun/ModManager/issues/95)
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## [1.2.0-alpha] - 05.11.2021
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### Added
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- A back button [#87](https://github.com/DeathsGun/ModManager/issues/87)
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- New browsing experience by allowing more detailed filters [#79](https://github.com/DeathsGun/ModManager/issues/79)
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- Hide mods being shown in the updatable mods section [#77](https://github.com/DeathsGun/ModManager/issues/77)
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### Fixed
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- Delete mods on preLaunch which should avoid the update
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problem [#91](https://github.com/DeathsGun/ModManager/issues/91)
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### Changed
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- Minimum ```fabric-loader``` version is now 0.12
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## [1.1.1-alpha] - 06.10.2021
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### Fixed
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- Old versions not being deleted (Now really) [#51](https://github.com/DeathsGun/ModManager/issues/51)
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- Whitespaces producing errors [#70](https://github.com/DeathsGun/ModManager/issues/70)
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- Tabs producing errors [#67](https://github.com/DeathsGun/ModManager/issues/67)
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### Changed
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- Updated turkish translation (thanks to kuzeeeyk) [#75](https://github.com/DeathsGun/ModManager/pull/75)
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## [1.1.0-alpha] - 01.10.2021
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### Added
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- Allows mods to specify their Modrinth project id [#8](https://github.com/DeathsGun/ModManager/issues/8)
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- Icons are now cached through restarts (Max: 10 MB) [#24](https://github.com/DeathsGun/ModManager/issues/24)
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- Restart notification when mods get updated, removed or
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installed [#30](https://github.com/DeathsGun/ModManager/issues/30)
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- Continue scrolling in the mod list [#38](https://github.com/DeathsGun/ModManager/issues/38)
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- Show changelog, current version and target version before
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update [#41](https://github.com/DeathsGun/ModManager/issues/41)
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- Sort mods by relevance, downloads, updated and newest [#45](https://github.com/DeathsGun/ModManager/issues/45)
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- Allows mods to disable update checking for their mod [#62](https://github.com/DeathsGun/ModManager/issues/62)
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### Fixed
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- NullPointerException when updating mods [#42](https://github.com/DeathsGun/ModManager/issues/42)
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- NullPointerException when mods not follow SemVer [#61](https://github.com/DeathsGun/ModManager/issues/64)
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- Forge versions shown as update [#56](https://github.com/DeathsGun/ModManager/issues/56)
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- Old versions not being deleted [#51](https://github.com/DeathsGun/ModManager/issues/51)
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- Mods shown outdated but there actually up to date [#52](https://github.com/DeathsGun/ModManager/issues/52)
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### Changed
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- Rewrite in Kotlin [#44](https://github.com/DeathsGun/ModManager/pull/44)
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## [1.0.2-alpha] - 03.09.2021
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### Added
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- New loading icon [#40](https://github.com/DeathsGun/ModManager/pull/40)
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- Chinese translation (Special thanks to MineCommanderCN) [#36](https://github.com/DeathsGun/ModManager/pull/36)
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- Korean translation (Special thanks to arlytical#1) [#32](https://github.com/DeathsGun/ModManager/pull/32)
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- Russian translation (Special thanks to Felix14-v2) [#31](https://github.com/DeathsGun/ModManager/pull/31)
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### Fixed
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- CPU overload when using ModManager [#48](https://github.com/DeathsGun/ModManager/issues/48)
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- Forge artifacts being downloaded [#37](https://github.com/DeathsGun/ModManager/pull/37)
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- NullPointerException's while updating a mod [#34](https://github.com/DeathsGun/ModManager/issues/34)
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### Changed
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- Improved Turkish translation (Special thanks to kuzeeeyk) [#39](https://github.com/DeathsGun/ModManager/pull/39)
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## [1.0.1-alpha] - 24.08.2021
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### Added
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- Turkish translation (Special thanks to kuzeeeyk) [#21](https://github.com/DeathsGun/ModManager/pull/21)
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- Only show "Updatable mods" category when there are updatable
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mods [#10](https://github.com/DeathsGun/ModManager/issues/10)
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### Fixed
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- Crashes when opening ModMenu [#13](https://github.com/DeathsGun/ModManager/issues/13)
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- Update error on Windows because of file locks [#17](https://github.com/DeathsGun/ModManager/issues/13)
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- Search only when enter key was hit for improved performance [#7](https://github.com/DeathsGun/ModManager/issues/7)
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- Crashes when ModManager loses connection while opening a more detailed
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view [#16](https://github.com/DeathsGun/ModManager/issues/16)
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- Icons being mixed up [#22](https://github.com/DeathsGun/ModManager/issues/22)
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- Unknown mods showing up [#18](https://github.com/DeathsGun/ModManager/issues/18)
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## [1.0.0-alpha] - 23.08.2021
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### Added
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- Browsing through Modrinth
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- Install, remove and update mods
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- Notification about updates
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- Overview about mods that can be updated

build.gradle

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}
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}
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task zip(type: Zip, dependsOn: remapJar) {
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from remapJar
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}
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build.finalizedBy(zip)
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import com.modrinth.minotaur.TaskModrinthUpload
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import com.modrinth.minotaur.request.VersionType
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import com.modrinth.minotaur.request.Dependency
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import com.modrinth.minotaur.request.VersionType
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task publishModrinth(type: TaskModrinthUpload) {
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onlyIf {

gradle.properties

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org.gradle.jvmargs=-Xms2G -Xmx4G
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# Fabric Properties
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# check this on https://modmuss50.me/fabric.html
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release_target=1.18-pre6
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minecraft_version=1.18-pre6
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yarn_mappings=1.18-pre6+build.1
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loader_version=0.12.5
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release_target=1.18
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minecraft_version=1.18.1
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yarn_mappings=1.18.1+build.17
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loader_version=0.12.12
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# Mod Properties
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mod_version=1.2.1+1.18
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maven_group=xyz.deathsgun

src/main/kotlin/xyz/deathsgun/modmanager/gui/ModProgressScreen.kt

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import kotlinx.coroutines.launch
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import net.minecraft.client.MinecraftClient
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import net.minecraft.client.font.MultilineText
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import net.minecraft.client.gui.hud.BackgroundHelper.ColorMixer
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import net.minecraft.client.gui.screen.Screen
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import net.minecraft.client.gui.screen.ScreenTexts
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import net.minecraft.client.gui.widget.ButtonWidget
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}
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private fun renderProgressBar(matrices: MatrixStack?, minX: Int, minY: Int, maxX: Int, maxY: Int) {
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val color = ColorMixer.getArgb(255, 255, 255, 255)
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val color = 0xFFFFFFFF.toInt()
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var barWidth = width / 10
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val overlap = (minX + pos + barWidth) - maxX + 2
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if (overlap > 0) {

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