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I have two version IDA, 7.6 and 8.3
I tried to use the plugin in both versions, nothing happen when i used hotkey (Shift-A) like in this script
void __fastcall game_matrix_render(__int64 a1)
{
int v2; // eax
float v3; // xmm2_4
__int64 v4; // rdx
float v5; // xmm4_4
__int128 v6; // xmm1
float v7; // xmm3_4
__int64 v8; // rcx
__int64 v9; // rax
__int128 v10; // xmm0
__int64 v11; // r8
int v12; // ecx
int v13; // er9
int v14; // er9
windowSize *window_size; // rcx
(*(*a1 + 80i64))(a1, (right_axis * bottom_axis));
v2 = right_axis;
v3 = 0.0;
if ( right_axis > 0.0 )
{
v4 = 0i64;
v5 = bottom_axis;
do
{
v6 = 0i64;
if ( v5 > 0.0 )
{
v7 = v3 + 1.0;
v8 = 48 * v4;
do
{
v9 = *(a1 + 120);
v10 = v6;
*&v10 = *&v6 + 1.0;
++v4;
*(v8 + v9 + 4) = v6;
*(v8 + v9 + 12) = v6;
*(v8 + v9 + 36) = v6;
v6 = v10;
*(v8 + v9 + 20) = v10;
*(v8 + v9 + 28) = v10;
*(v8 + v9 + 44) = v10;
*(v8 + v9) = v3;
*(v8 + v9 + 8) = v7;
*(v8 + v9 + 16) = v3;
*(v8 + v9 + 24) = v3;
*(v8 + v9 + 32) = v7;
*(v8 + v9 + 40) = v7;
v8 += 48i64;
v5 = bottom_axis;
}
while ( bottom_axis > *&v10 );
v2 = right_axis;
}
v3 = v3 + 1.0;
}
while ( v2 > v3 );
}
glEnableClientState(GL_COLOR_ARRAY);
if ( *(a1 + 152) + *(a1 + 156) || CURSE <= 0 || (*init & 2) == 0 )
{
window_size = *(a1 + 104);
*(a1 + 176) = window_size->width;
*(a1 + 180) = window_size->height;
*(a1 + 168) = 0i64;
}
else
{
v11 = *(a1 + 104);
v12 = right_axis * *(a1 + 112);
v13 = *(a1 + 116);
*(a1 + 176) = v12;
v14 = bottom_axis * v13;
*(a1 + 180) = v14;
*(a1 + 168) = (*(v11 + 16) - v12) / 2;
*(a1 + 172) = (*(v11 + 20) - v14) / 2;
}
glViewport(*(a1 + 168), *(a1 + 172), *(a1 + 176), *(a1 + 180));
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, right_axis, bottom_axis, 0.0);
}
The a1
variable should have a struct for it, but the plugin not doing anything.
Can you show me how to use it in detail, or is it plugin work from the older version?
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