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Description
Maybe bugs:
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Turning Auto reset off, results in weird behavior, where camera is sort of locked behind the target node (looks like ignoring offset) and not reacting when this node changes orientation.
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Reset Timeout setting seems to have no effect at all, but then I don't really understand for what Auto Reset was meant.
What do I really wish for:
- A camera that is fixated behind the target node with a spring or similar.
- I like the smooth camera updates when target node rotates, but there should be a setting on how fast it does. For some games it needs to be more instant.
- For some games, the camera should not rotate with the target node, only react to translation and mouse. So another setting would be appreciated. Example https://developer.playcanvas.com/tutorials/third-person-controller/
- Spring should adjust when it collides with something. So its not the case, that player is a room, and camera is outside. I see there is already a camera collision option, but I haven't tested it yet. So I wrote this anyways :)
- More setting should be exposed. Sometimes in a shooter game, we need to switch between TPS and FPS, for example for precise aiming. Maybe its just changing offset, distance and switching off/on collisions.
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