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data EntityData {
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@Name<"Air">
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short air;
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@Name<"CustomName">
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string customName;
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@Name<"CustomNameVisible">
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bool customNameVisible;
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@Name<"FallDistance">
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float fallDistance;
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@Name<"Fire">
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short fire;
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@Name<"Glowing">
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bool glowing;
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@Name<"HasVisualFire">
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bool hasVisualFire;
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@Name<"Invulnerable">
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bool invulnerable;
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@Name<"Motion">
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list<double> motion;
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@Name<"NoGravity">
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bool noGravity;
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@Name<"onGround">
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bool onGround;
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@Name<"Passengers">
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list<EntityData> passengers;
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@Name<"PortalCooldown">
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int portalCooldown;
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@Name<"Pos">
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list<double> pos;
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@Name<"Rotation">
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list<float> rotation;
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@Name<"Silent">
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bool silent;
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@Name<"Tags">
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list<string> tags;
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@Name<"TicksFrozen">
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int ticksFrozen;
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@Name<"UUID">
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intarray uuid;
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}

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