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+ # "The Snapshot": A complete, full-fledged and open-source video game data serialization solution in C++
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+ ## Table of Contents
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+ | [ Introduction] ( #introduction ) | [ Key Points] ( #key-points ) | [ Special Thanks] ( #special-thanks ) | [ References and Tools] ( #references-and-tools ) |
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+ ## Introduction
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+ A C++ library that provides the infrastructure to build tools capable of collecting and serializing instance data on runtime.
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+ ## Key Points
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+ - Capable of preserving object references
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+ - C# Wrapper included
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+ - Unity-ready
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+ ## Special Thanks
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+ To [ Mike Loomis] ( https://github.com/mikeloomisgg ) for his implementation of MsgPack for C++ 17 which is used internally.
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+ ## References and Tools
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+ - [ Visual Studio 2022] ( https://visualstudio.microsoft.com/vs/ )
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+ - [ Visual Studio Code] ( https://code.visualstudio.com/ )
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+ - [ MessagePack] ( https://msgpack.org/index.html )
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+ - [ MsgPackC++17] ( https://github.com/mikeloomisgg/cppack/tree/feature/nvp_packing )
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+ - [ Unity] ( https://unity.com/ )
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