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README.md

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# "The Snapshot": A complete, full-fledged and open-source video game data serialization solution in C++
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## Table of Contents
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| [Introduction](#introduction) | [Key Points](#key-points) | [Special Thanks](#special-thanks) | [References and Tools](#references-and-tools) |
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## Introduction
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A C++ library that provides the infrastructure to build tools capable of collecting and serializing instance data on runtime.
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## Key Points
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- Capable of preserving object references
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- C# Wrapper included
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- Unity-ready
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## Special Thanks
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To [Mike Loomis](https://github.com/mikeloomisgg) for his implementation of MsgPack for C++ 17 which is used internally.
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## References and Tools
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- [Visual Studio 2022](https://visualstudio.microsoft.com/vs/)
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- [Visual Studio Code](https://code.visualstudio.com/)
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- [MessagePack](https://msgpack.org/index.html)
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- [MsgPackC++17](https://github.com/mikeloomisgg/cppack/tree/feature/nvp_packing)
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- [Unity](https://unity.com/)

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