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Copy file name to clipboardExpand all lines: Apps/04-ShadowCube/README.md
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@@ -67,7 +67,7 @@ struct MeshUniforms
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`TexturedMeshBuffers<UniformsType>` which is managing vertex, index, uniforms buffers and texture with data for particular
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mesh drawing passed to constructor as a reference to [BaseMesh<VType>]((../../../Modules/Graphics/Primitives/Include/Methane/Graphics/Mesh/BaseMesh.hpp)) object.
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Supplementary member `m_scene_uniforms_subresources` stores a pointer to the `m_scene_uniforms` in the `std::vector`
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Supplementary member `m_scene_uniforms_subresource` stores a pointer to the `m_scene_uniforms` in the `std::vector`
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type `gfx::IResource::SubResources` which is passed to `Rhi::Buffer::SetData(...)` method to update the buffer data on GPU.
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Two `gfx::Camera` objects are used: one `m_view_camera` is usual perspective view camera, while the other `m_light_camera`
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