How to Control Deviation During Remeshing Like maxError in Decimation? #4407
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Gihong-Yim
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Hello!
MeshLib/source/MRMesh/MRMeshDecimate.cpp Lines 1279 to 1296 in d1c9576 Still it minimizes produced error, while achieving target edge length |
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In the DecimateSettings, there is an option called maxError, as shown below:
However, I couldn't find a similar option when performing remeshing.
Is there a way to limit the deviation from the original mesh during remeshing, similar to how maxError works in decimation?
I’d appreciate any suggestions or insights!
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