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bugSomething isn't workingSomething isn't workingengine bugA bug that is a result of the engine, that we can't do much about on a project levelA bug that is a result of the engine, that we can't do much about on a project levelhelp wantedExtra attention is neededExtra attention is neededwontfixThis will not be worked onThis will not be worked on
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Not entirely sure what causes it but often when the camera gets close to a light source a blocky outline of the light can be seen. It should have something to do with the affine mapping POSITION /= abs(POSITION.w);
line because I removed the rest of the shader and the blocky effect remains until I comment it out.
Interestingly you can also get the effect with the default godot shader if you crank the light's attenuation to some crazy values so maybe that'll give some clues as to what's going on
I have an example project that shows both
godot-psx blocky lighting.zip
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bugSomething isn't workingSomething isn't workingengine bugA bug that is a result of the engine, that we can't do much about on a project levelA bug that is a result of the engine, that we can't do much about on a project levelhelp wantedExtra attention is neededExtra attention is neededwontfixThis will not be worked onThis will not be worked on