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Looking for thoughts and feedback on if the demo should be split from the shaders, and include the shaders in the demo by way of git submodules.
Main reasoning for this would be to help with ease of adding to projects. As it stands, users have to copy-paste individual files, which is both messier than it could be, and often includes a lot of assets that users won't need for their projects.
Additionally, we could reduce copied work even further by merging the demos for the PSX and N64 shaders, while keeping the shaders separate in submodules.
Main drawback I can think of is it would complicate where to leave issues, but I don't think that'd be much of an issue.
Thoughts?
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enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is neededquestionFurther information is requestedFurther information is requested