Skip to content

Split demo and shaders into seperate repos? #15

@MenacingMecha

Description

@MenacingMecha

Looking for thoughts and feedback on if the demo should be split from the shaders, and include the shaders in the demo by way of git submodules.

Main reasoning for this would be to help with ease of adding to projects. As it stands, users have to copy-paste individual files, which is both messier than it could be, and often includes a lot of assets that users won't need for their projects.

Additionally, we could reduce copied work even further by merging the demos for the PSX and N64 shaders, while keeping the shaders separate in submodules.

Main drawback I can think of is it would complicate where to leave issues, but I don't think that'd be much of an issue.

Thoughts?

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or requesthelp wantedExtra attention is neededquestionFurther information is requested

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions