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deploy.yml: Adjusted Godot version to 3.5.2
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.github/workflows/deploy.yml

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name: Deploy
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on:
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on:
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push:
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tags:
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- 'v*'
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- name: export game
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uses: firebelley/godot-export@v3.0.0
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with:
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godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/3.4.4/Godot_v3.4.4-stable_linux_headless.64.zip
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godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/3.4.4/Godot_v3.4.4-stable_export_templates.tpz
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godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_linux_headless.64.zip
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godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/3.5.2/Godot_v3.5.2-stable_export_templates.tpz
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relative_project_path: ./
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create_release: false
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use_preset_export_path: true
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with:
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name: html5
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path: build/html5/html5/*
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deploy-itch:
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if: github.repository == 'MenacingMecha/godot-n64-shader-demo'
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needs: [export-builds]
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itchGameId: ${{env.ITCH_GAME_ID}}
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buildChannel: ${{matrix.channel}}
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buildNumber: ${{github.ref_name}}
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create-release-page:
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runs-on: ubuntu-latest
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name: Create Release Page
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token: ${{secrets.GITHUB_TOKEN}}
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draft: true
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generate_release_notes: true
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add-release-artifacts:
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needs: [export-builds, create-release-page]
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runs-on: ubuntu-latest

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