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UI features? #10

@MaulingMonkey

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@MaulingMonkey

We have a lot of possible reusable UI to expose. Might make that a separate package though.

  • Select a controller style prompts
  • Controller disconnected prompts
  • Unrecognized controller binding setup prompts

Probably out of scope:

  • Controller <-> Input binding prompts (too game / game type specific, although I could implement demos)
  • On screen keyboards (should just be a new package)

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