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Description
The existing config option prevent-fallback
seems to only prevent fallback when the player is kicked from a server. If this is true, please consider the following feature-requests:
- If the backend server on the initial connection is not reachable then respect
prevent-fallback
and immediately disconnect the player, ignoring velocity´s try list. - Allow configuration of affected servers by replacing the boolean
prevent-fallback = false
with a list format (e.g.prevent-fallback = [ ]
).
Example:
The proxy has two servers configured: lobby
, prison
The try-list in velocity.toml
contains only one entry: lobby
- The player´s last server is
prison
- The player disconnects
- The player reconnects but prison is offline
- The player gets disconnected
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