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Update README
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Data/Scripts/WeaponSwitcher_README.lua

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@@ -63,15 +63,15 @@ Creating a Weapon Item
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3. Assign it a name and select the item asset to see its Properties.
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4. Drag and drop the weapon equioment template into the Item Template property.
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4. Drag and drop the weapon equipment template into the Item Template property.
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5. Add 3 custom properties to the Item Asset.
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--- 5a. Name: "Slot", Type: Int, The slot number that this weapon will occupy when equipped.
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--- 5b. Name: "Icon", Type: Asset Reference, The 2d icon that will display on the UI
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--- 5c. Name: "Ammo", Type: Int, A reference for the amount of ammo which should equal the starting ammo amount.
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--- 5c. Name: "Ammo", Type: Int, A reference for the amount of ammo which should equal the starting ammo amount. Do not add if ammo is not required (sword for example).
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6. Right click the Ammo custom property, and select the Enable Dynamic Property option.
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README.md

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@@ -58,15 +58,15 @@ The distance each UI weapon slot will be spaced from each other.
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3. Assign it a name and select the item asset to see its Properties.
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4. Drag and drop the weapon equioment template into the Item Template property.
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4. Drag and drop the weapon equipment template into the Item Template property.
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5. Add 3 custom properties to the Item Asset.
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--- 5a. Name: "Slot", Type: Int, The slot number that this weapon will occupy when equipped.
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--- 5b. Name: "Icon", Type: Asset Reference, The 2d icon that will display on the UI
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--- 5c. Name: "Ammo", Type: Int, A reference for the amount of ammo which should equal the starting ammo amount.
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--- 5c. Name: "Ammo", Type: Int, A reference for the amount of ammo which should equal the starting ammo amount. Do not add if ammo is not required (sword for example).
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6. Right click the Ammo custom property, and select the Enable Dynamic Property option.
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