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Revisions

  • Updated Fully Renaming a Wwisebank for safe re‐use [LE2 LE3] (markdown)

    @beccatoria beccatoria committed Jul 30, 2025
    a165f9f
  • July 2025 - corrections to account for current issue in Clean BioConversation experiment meaning LE2 conversation banks require a workaround.

    @beccatoria beccatoria committed Jul 30, 2025
    a453dcb
  • Updated Home (markdown)

    @beccatoria beccatoria committed Jul 19, 2025
    98c35f4
  • Created PCC File Format (markdown)

    @beckabooo beckabooo committed Jul 10, 2025
    0eac7ba
  • added more, still incomplete

    @DropTheSquid DropTheSquid committed Jul 6, 2025
    fe74631
  • Initial wip page for morph target stuff

    @DropTheSquid DropTheSquid committed Jul 5, 2025
    909a7b3
  • Updated Fully Renaming a Wwisebank for safe re‐use [LE2 LE3] (markdown)

    @beccatoria beccatoria committed Jun 8, 2025
    2976408
  • Updated Mass Effect 2 & 3: Redirecting, Replacing and Adding Audio to Conversations (markdown)

    @beccatoria beccatoria committed Jun 8, 2025
    8b54b95
  • Updated Overview of the Dialogue Editor (markdown)

    @beccatoria beccatoria committed Jun 8, 2025
    5299ccd
  • Updated Home (markdown)

    @munchyfly munchyfly committed May 29, 2025
    12ad922
  • Updated Creating Startup Files and Adding Custom Conditionals for ME2 Mods (markdown)

    @beccatoria beccatoria committed May 12, 2025
    9c1416e
  • Updated Overview of the Dialogue Editor (markdown)

    @beccatoria beccatoria committed May 10, 2025
    85a149d
  • Updated Overview of the Dialogue Editor (markdown)

    @beccatoria beccatoria committed May 10, 2025
    49b0811
  • Updated Fully Renaming a Wwisebank for re‐use in dialogue modding [LE2 LE3] (markdown)

    @beccatoria beccatoria committed May 10, 2025
    b73d82d
  • Created Extracting Meshes/Textures (markdown)

    @Padme4000 Padme4000 committed Apr 14, 2025
    df20e4a
  • Updated How to get your meshes setup for import into a PCC (markdown)

    @Padme4000 Padme4000 committed Apr 3, 2025
    623cd64
  • Color code code segments

    @Mgamerz Mgamerz committed Mar 29, 2025
    189dafb
  • Updating the second example with correct code.

    @jarek-wojcik jarek-wojcik committed Mar 18, 2025
    8c250c5
  • Updated Sending HTTP Requests (markdown)

    @jarek-wojcik jarek-wojcik committed Mar 18, 2025
    dde840b
  • Created Sending HTTP Requests (markdown)

    @jarek-wojcik jarek-wojcik committed Mar 18, 2025
    4a403d8
  • Updated Mass Effect 3: Redirecting, Replacing and Adding Audio to Conversations (markdown)

    @beccatoria beccatoria committed Feb 25, 2025
    a52b600
  • Created LE1 Power and Talent Documentation (markdown)

    @Knighthawk1895 Knighthawk1895 committed Nov 10, 2024
    5cddcd7
  • Updated Editing LE1 Audio (markdown)

    @Mgamerz Mgamerz committed Sep 29, 2024
    ae311e6
  • Updated Editing LE1 Audio (markdown)

    @Mgamerz Mgamerz committed Sep 29, 2024
    f451611
  • Updated How to add new outfits for Squad Mates in LE3 & ME3 (markdown)

    @munchyfly munchyfly committed Sep 26, 2024
    9dadcca
  • Updated How to port a hairstyle from the Sims 4 (markdown)

    @MorningAngel MorningAngel committed Sep 4, 2024
    3773cbb
  • Updated Home (markdown)

    @MorningAngel MorningAngel committed Sep 4, 2024
    a8f1781
  • Updated Creating Startup Files and Adding Custom Conditionals for ME2 Mods (markdown)

    @beccatoria beccatoria committed Sep 2, 2024
    7c7a337
  • Add extends clause difference

    @SirCxyrtyx SirCxyrtyx committed Aug 29, 2024
    86b1b8d
  • Created UnrealScript Code Snippets (markdown)

    @Tajfun403 Tajfun403 committed Jul 29, 2024
    f9d291a