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Multiplayer mode hosting crash when using a cartridge game #2191

@rednorka

Description

@rednorka

System model:

[New 2DS XL (European), Old 3DS (European converted from Japanese)]

SysNAND version (+emu/redNAND version if applicable):

[11.17.0-50E SysNAND]

Entrypoint (How/what you're using to boot Luma3DS):

[Boot9Strap]

Luma3DS version:

[v13.3.3 stable]

Luma3DS configuration/options:

Default EmuNAND: ( )

Screen brightness: (4)

Splash: (Off)

Splash duration: ( )

PIN lock: (Off)

New 3DS CPU: (Off)

Hbmenu autoboot: (Off)

--

Autoboot EmuNAND: ( )

Enable loading external FIRMs and modules: (x)

Enable game patching: (x)

Redirect app. syscore threads to core2: ( )

Show NAND or user string in System Settings: (x)

Show GBA boot screen in patched AGB_FIRM: ( )

--

Explanation of the issue:

When using a cartridge game (Puyo Puyo!! 20th Anniversary (Japan) in my case), hosting a multiplayer session crashes with a generic error.

Notes:

  • I don't own other physical games or regional variants to confirm if it's region-dependant or a game-specific issue - I apologize for not being able to provide more info in those cases and would love if other people are able to check the issue (this is also why the title doesn't specify the game at the moment of writing the issue)
  • The issue doesn't depend on any modifications or locale switch set (in my case)
  • The game used for this report combines download play and wireless play when hosting
  • In my case, using a downloadable version works without issues

Steps to reproduce:

  1. Insert and launch the cardridge game (in my case - Puyo Puyo!! 20th Anniversary)
  2. Navigate to the game's multiplayer mode and choose hosting (in my case the game combines both download play and wireless into one place)
  3. Witness the crash occur at some point

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