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Releases: LucaScheller/VFX-UsdAssetResolver

v0.6.5

21 Mar 08:14

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Add Maya build pipeline.

Full Changelog: v0.6.5...v0.6.5

v0.6.2

27 Feb 05:04

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Add Houdini Python 39/37 build support.

Full Changelog: v0.6.1...v0.6.2

v0.6.1

10 Dec 19:55

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Add H19.5 and H20 install support

Full Changelog: v0.6.0...v0.6.1

v0.6.0

25 Nov 00:45

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Add CachedResolver relative file path support and extend documentation with production example.

!IMPORTANT! Breaking changes:

  • The CachedResolver.ResolveAndCache method has its argument order swapped around now. (Previously (assetPath, context), now (context, assetPath))

v0.5.1

08 Nov 22:31

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Add Houdini 20 support

Full Changelog: v0.5.0...v0.5.1

v0.5.0

31 Oct 13:14

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Add cached hybrid C++/Python resolver

Full Changelog: v0.4.0...v0.5.0

v0.4.0

28 Oct 13:44

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Add arHttp resolver

Full Changelog: v0.3.0...v0.4.0

v0.3.0

27 Oct 22:13

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Add important Windows python resolver bug fixes and add Update Manager UI

Full Changelog: v0.25...v0.3

v0.2.0

23 Sep 18:16

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Add automated windows builds

Full Changelog: v0.1...v0.2

v0.1.0

30 Aug 14:51

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Initial release with automated linux builds
Full Changelog: https://github.com/LucaScheller/VFX-UsdAssetResolver/commits/v0.1