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Add LbpPS3PatchPipeline to Android build
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Refresher.AndroidApp/MainActivity.cs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,7 @@
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using _Microsoft.Android.Resource.Designer;
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using Android.Content;
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using Refresher.Core.Pipelines;
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using Refresher.Core.Pipelines.Lbp;
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using SCEToolSharp;
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using ConditionalAttribute = System.Diagnostics.ConditionalAttribute;
@@ -21,7 +22,8 @@ protected override void OnCreate(Bundle? savedInstanceState)
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if (mainContent == null)
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throw new Exception("Main content not found");
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this.AddButtonForPipeline<PS3PatchPipeline>(mainContent, "Patch a PS3 game");
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this.AddButtonForPipeline<LbpPS3PatchPipeline>(mainContent, "Patch LBP1/2/3 for PS3");
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this.AddButtonForPipeline<PS3PatchPipeline>(mainContent, "Patch any PS3 game");
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#if DEBUG
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this.AddButtonForPipeline<ExamplePipeline>(mainContent, "Example Pipeline");
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this.AddSceToolSharpTestButton(mainContent);

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