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Eternity Audio Tool

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@Little-Data Little-Data released this 24 Aug 10:06
· 10 commits to main since this release
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来源Source:
https://www.balkanpesbox.com/forum/topic/4072-eternity-audio-tool
Eternity Audio Tool 是一个用于操作 CRIWARE .acb 文件、从中提取/解码 hca 曲目以及向其中导入/编码 wav 文件(或其他 hca 文件)的程序。该工具还有一个小型播放器,可以直接从程序 GUI 中播放曲目,而无需提取它们。

该程序支持以下容器格式:

- .acb 具有匹配的 .awb(外部 .awb)(*)
- 独立的.acb 文件。
- 混合模式.acb。这些是 .acb 文件,同时具有内部 awb 和外部 awb(据我所知,它们包含不同的声音)。对于这些文件,程序会询问用户在哪一个文件中工作。
- 存储在虚幻引擎 4 .uasset 文件中的独立 .acb 文件。 (这是《街头霸王 5》中使用的格式)。这些文件的扩展名为 .uasset。
- .csb 文件与匹配的 .cpk。
- 独立的.csb 文件。

以下音频编解码器:

-HCA
- ADX(仅最常见的子集)
- 亚克斯
- CWAV(仅dspadpcmm,仅解码)

Eternity Audio Tool is a program to manipulate CRIWARE .acb files, extract/decode hca tracks from them, and also import/encode wav files (or other hca files) to them. The tool also has a small player to play the tracks directly from the program gui without extracting them.

The program supports the following container formats :

- .acb that have a matching .awb (external .awb) (*)
- Stand alone .acb files.
- Mixed mode .acb. These are .acb files that have both, and internal awb and an external one (and from what I have seen, they contain different sounds). For these files, the program will ask the user in which one to work.
- Standalone .acb files that have been stored inside Unreal Engine 4 .uasset files. (this is the format used in Street Fighter 5). These files have .uasset extension.
- .csb files with a matching .cpk.
- Standalone .csb files.

The following audio codecs:

- HCA
- ADX (only the most common subset)
- AAX
- CWAV (only dspadpcmm, only decode)