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Releases: Little-Data/Gametoolkit

Noesis 万用解包工具

27 Apr 16:33
5ed177f

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来源Source:
https://www.richwhitehouse.com/index.php?content=inc_projects.php&showproject=91

其中40953为汉化版,部分可以不依靠后缀名判断文件内容。

查看部分支持格式

3D Studio Max ASE (.ase)
3D Studio Max Binary (
.3ds)
AFS container (.afs)
Animlist (
.animlist)
ARC container (.arc)
ARC zlib/xmem container (
.arc)
ARC2.0 container (.arc)
Autodesk FBX (
.fbx)
Bayonetta Model (.dat)
BioVision Hierarchy Anim (
.bvh)
BMP Image (.bmp)
BND container (
.bnd)
BND305 container (.bnd)
BNR container (
.bnr)
Bouncer Model (.fe)
Bouncer Texture (
.tex)
BSBM Mk2 BND (.bnd)
Bujingai compressed bin (
.bin)
Bujingai Model/Texture (.bjp)
Bullet Witch CPR Model/Textures (
.cpr;.czr)
COLLADA (
.dae)
CPK 封包 (.cpk)
Crunch Texture (
.crn)
CV:DXC RES Archive (.res)
DAT/.1 container (
.dat)
DCTEXPAK Textures (.dct)
DDS Image (
.dds)
Desert Strike container (.dat)
Desert Strike Graphic (
.dsg)
DMC4/RE5/etc. Tex Image (.tex)
DMC4/RE5/LP Model (
.mod)
DOAX2/NG2 Model (.tp;.tpr;.gmd)
Doom 3 Engine Proc File (
.proc)
DQ&FF in Itadaki Street Special JOB (.job)
Dreamcast PVM Textures (
.pvm)
Duke Nukem Forever DAT (.dat)
Duke Nukem Forever Model (
.msh)
Duke Nukem Forever Static Model (.smsh)
Duke3D ART Images (
.art)
Duke3D GRP Archive (.grp)
EF/Raven MDR (
.mdr)
Evangelion: Jo container (.pkg)
FF Type-0 Model/Texture (
.t0mdl)
FF Type-0 Pack (.t0pak)
FF10/FF10-2 Animation (
.ffa)
FF10/FF10-2 Disc Image (.iso)
FF10/FF10-2 Model (
.ffm)
FF12 Animation (.ff12a)
FF12 Disc Image (
.iso)
FF12 Model (.ff12m)
FF13 container (
.x360.bin)
FF13/FF13-2 Animation (.bin)
FF13/FF13-2 Graphics Bundle (
.xgr)
FF13/FF13-2 Model (.trb)
FF7 Crisis Core container (
.pkg)
FF7 Crisis Core Model (.ff7ccmodel)
FF7 PSX Battle Model (
.lzs)
FF8 Battle Model (.dat)
FF8 FS container (
.fs)
FF8IMG container (.img)
FF9 Animation (
.ff9anm)
FF9 IMG (.img)
FF9 Model (
.ff9mdl)
FF9DB Package (.ff9db)
FPK container (
.fpk)
FTR container (.ftr)
FX Fighter DAT Model (
.dat)
Gamebryo KF (.kf)
Gamebryo NIF (
.nif)
GCF container (.gcf)
GHOUL2 Model or Animation (
.glm;.gla)
GIF Image (
.gif)
GIM Image (.gim)
GMO Model/Animation (
.gmo)
Grandia 2 Model/Data (.l62c)
Half-Life .map (
.map)
Half-Life MDL Model (.mdl)
HED/WAD container (
.hed)
Heretic 2 FM Model (.fm)
Hokuto Musou Model (
.bin)
Icon Image (.ico)
Inter-Quake Model (
.iqm)
ISO container (.iso)
JK1 3DO Model (
.3do)
JK1 GOB Archive (.gob;.goo)
JK1 JKL Model (.jkl)
JK1 KEY Animation (
.key)
JK1 MAT Image (.mat)
JPEG Image (
.jpg)
KOS Dreamcast Image (.kmg)
LithTech REZ container (
.rez)
Love Hina: Smile Again Model (.pac)
M32 Image (
.m32)
M8 Image (.m8)
md5anim (Doom 3, Prey, etc.) (
.md5anim)
md5mesh (Doom 3, Prey, etc.) (.md5mesh)
Metroid Prime container (
.pak)
MVC3 Model (.mod)
NI/NA container (
.ni)
Ninja Chunk Model (.nj)
Ninja Model Motion (
.njm)
Ninja-style PVR Image (.pvr)
Noesis Scene File (
.noesis)
NS:UNS2 Model (.xfbin)
PBP container (
.pbp)
PCX Image (.pcx)
PE:T3B container (
.pkg)
PE:T3B Model/Texture (.pack)
PNG Image (
.png)
PVRTC Image (.pvr)
Quake 1/Half-Life BSP (
.bsp)
Quake II BSP (.bsp)
Quake II MD2 (
.md2)
Quake II WAL Texture (.wal)
Quake III BSP (
.bsp)
Quake III MD3 (.md3)
Quake LMP (
.lmp)
Quake MDL (.mdl)
Quake SPR (
.spr)
Quake/Half-Life/etc. PAK (.pak;.sin)
RDA (anim) (.rda)
RDM (model) (
.rdm)
RDM Frankenstein (.rdmfrank)
Record of Lodoss War 1NOSDC.BIN (
.bin)
Record of Lodoss War Model (.rolwmdl)
Record of Lodoss War TEX (
.rolwtex)
RIM Image (.rim)
RW DFF (very old version) (
.dff)
RZL+RZP container (.rzl)
Saint Seiya: The Hades GMI Model (
.gmi)
Saint Seiya: The Hades TPL Images (.tpl)
SC4/T6 Model (
.)
SH:H MDL Model (
.mdl)
SH:H PAK Archive (
.pak)
SH:H SYT Texture (
.syt)
Shadow Hearts Models/Anims (.pack)
SiN SAM Frame Data (
.sam)
SiN SBM Model (.sbm)
Skies of Arcadia Model (
.mld)
Sonic Shuffle Model (.mdl)
Source MDL (
.mdl)
Space Channel 5 DC Model (.rb)
Stainless CNT Model (
.cnt)
Stainless MDL Model (.mdl)
Stainless TDX Texture (
.tdx)
Stainless WAD Archive (.wad)
Standard Tessellation Language Model (
.stl)
Stanford PLY (.ply)
Stereo JPS Image (
.jps)
Stereo MPO Image (.mpo)
Sword of the Berserk Model (
.pac)
Tales of VS MGZ (.mgz)
TBD container (
.tbd)
TC:RS Model (.ndp3)
Text Sprite Set (
.tspr)
TGA Image (.tga)
The Bouncer container (
.bin)
ThemePark Image (.dat)
THFS container (
.thfs)
TIM Image (.tim)
TIM2 Image (
.tm2;.tm3)
TS:RS container (
.pac)
U8 container (.bin)
Unreal ActorX Animation (
.psa)
Unreal ActorX Model (.psk)
Valve SMD (
.smd)
VTF Image (.vtf)
War Gods PC DAT (
.dat)
WaveFront OBJ (.obj)
Windows Portable Executable (
.dll)
XPK container (.xpk)
YMO Model (
.ymo)
Ys AIA (.aia)
ZARC container (
.zarc)

VGMToolbox汉化版

29 Jan 08:56
5ed177f

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来源Source:
原版Original version:
https://github.com/Manicsteiner/VGMToolbox

感谢Manicsteiner分享的源码,在他的源码基础上修改,花了两天的时间终于汉化好了,我本来以为昨天汉化的差不多了,谁知道我汉化的只是界面,还有很多隐藏的文本没有汉化,所以今天又弄了一天,头一次汉化这个工具,很多的cs文件看的我眼花缭乱。我在这个工具添加了多个xml文件,用于高级切割器/偏移量查找器,分别是wiiufwar.xml、wiiufwav.xml、RIFX大端序wem.xml、webp image.xml、wwise-pck-wsp-bnk.xml、Koei Tecmo kvs.xml、sony pcm.xml、dds image.xml、png image.xml共9个xml文件,前两个是原作者没有集成到vgm工具箱的,被我在某个网址找到了,随后自行添加了进去,该工具自带ktss.xml,这是用于光荣特库摩游戏的,缺一个kvs.xml,我简单修改了一下ktss.xml给添加进去了,再看webp image.xml和wwise-pck-wsp-bnk.xml,这两个是基于RIFF.xml修改来的,因为很多人不知道这个RIFF.xml是干嘛用的,所以我干脆给大家添加了个用于提取webp和wwise的wem的xml文件,这样大家一看就知道是做什么用的,接着是RIFX大端序wem.xml,这个是用于解xbox360平台大端序的音频的,RIFX文件头的音频实际上是大端序的wem,而RIFF是小端序,再就是dds image.xml和png image.xml,算上前边的webp image.xml,我已经把vgm工具箱变成了可以提取三种图片的解包工具,不过png和dds都需要输入终止字符串,并勾选设置为16进制,原本vgm工具箱终止字符串的输入窗口太窄,我现在已经弄宽了,然后把勾选设置为16进制的坐标往下移动了点,这样看起来舒服多了。

本工具实现了95%以上的汉化,大家可放心使用,程序是一边汉化一边调式,处理了好多次报错,文本汉化不是啥都能改,有的一改就完犊子,优先改text后面的英文和message后面的英文,还有大量的英文是在app.config这个配置文件里面的,这个最容易修改。

——偷吃布丁的涅普提努 2025/1/26

本次更新修复了因汉化问题出现源格式未定义的错误(由595554963github修复)

汉化版:
https://github.com/595554963github/VGMToolbox

AssetStudiov1.36.00花火汉化版

22 Dec 10:43
9fbe041

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来源Source:
原版Original version:
https://github.com/Perfare/AssetStudio

该版本为汉化版
This version is Chinese version
需要net8.0

Assetstudio自带游戏解密方案 / AssetStudio comes with a game decryption solution

quickbms

09 Nov 12:28
9fbe041

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来源Source:
https://aluigi.altervista.org/quickbms.htm

批量解包版本,quickbms批量解包使用方法请看:
https://www.bilibili.com/video/BV1hd1LYSEwS

Bilibili阿斯特罗乔布斯提供

py脚本需要下载python配置环境变量,安装tkinterdnd2模块

PSound

23 Oct 14:14
c7e4386

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.asb文件处理
使用说明:
打开PSound.exe,点击上方的Options,点击configure,Scan是扫描的意思,勾选下方的第一项和第二项,Autostart scanning和Autoclose scan dialog box,点击ok。

点击File选择scan directory(扫描一个目录),批量扫描整个文件夹,crtl+a全选,然后点击file里面的convert转换成wav,也可以按快捷键crtl+v,选择一个导出路径就ok了。

remove all,移除全部,转换完成之后删除列表的所有项目。

Pmftools FFMPEG 更新

23 Oct 13:58
bd38b73

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更新了FFMPEG(2021---->2024)
Update FFMPEG(2021---->2024)
根据所生成的文件编码,分为h264h265版本,除了文件编码不同,其余功能都一样。
According to the generated file encoding, it is divided into h264 and h265 versions, except for the different file encoding, the rest of the functions are the same.

原始版本(只有h264版本)
Original version (only h264 version)
https://github.com/Little-Data/Gametoolkit/releases/tag/V1.0

LS和AVS解包脚本

27 Aug 09:16
bd38b73

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来源Source:
未知unknown
分享者sharer:阿斯特罗乔布斯-哔哩哔哩
相关游戏:伪恋 出嫁!?Nisekoi Yomeiri!?
为了防止解包出错,请把你需要解包的apk文件复制到该脚本同目录文件夹内,创建一个叫output的文件夹然后执行以下命令:
In order to prevent unpacking errors, copy theapkfile you need to unpack to the same directory folder as the script, create a folder called outputand run the following command:

python main.py UNPACK_APK -i input.apk -o output

Eternity Audio Tool

24 Aug 10:06
bd38b73

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来源Source:
https://www.balkanpesbox.com/forum/topic/4072-eternity-audio-tool
Eternity Audio Tool 是一个用于操作 CRIWARE .acb 文件、从中提取/解码 hca 曲目以及向其中导入/编码 wav 文件(或其他 hca 文件)的程序。该工具还有一个小型播放器,可以直接从程序 GUI 中播放曲目,而无需提取它们。

该程序支持以下容器格式:

- .acb 具有匹配的 .awb(外部 .awb)(*)
- 独立的.acb 文件。
- 混合模式.acb。这些是 .acb 文件,同时具有内部 awb 和外部 awb(据我所知,它们包含不同的声音)。对于这些文件,程序会询问用户在哪一个文件中工作。
- 存储在虚幻引擎 4 .uasset 文件中的独立 .acb 文件。 (这是《街头霸王 5》中使用的格式)。这些文件的扩展名为 .uasset。
- .csb 文件与匹配的 .cpk。
- 独立的.csb 文件。

以下音频编解码器:

-HCA
- ADX(仅最常见的子集)
- 亚克斯
- CWAV(仅dspadpcmm,仅解码)

Eternity Audio Tool is a program to manipulate CRIWARE .acb files, extract/decode hca tracks from them, and also import/encode wav files (or other hca files) to them. The tool also has a small player to play the tracks directly from the program gui without extracting them.

The program supports the following container formats :

- .acb that have a matching .awb (external .awb) (*)
- Stand alone .acb files.
- Mixed mode .acb. These are .acb files that have both, and internal awb and an external one (and from what I have seen, they contain different sounds). For these files, the program will ask the user in which one to work.
- Standalone .acb files that have been stored inside Unreal Engine 4 .uasset files. (this is the format used in Street Fighter 5). These files have .uasset extension.
- .csb files with a matching .cpk.
- Standalone .csb files.

The following audio codecs:

- HCA
- ADX (only the most common subset)
- AAX
- CWAV (only dspadpcmm, only decode)

FMV-Extractor

17 Jul 15:20
765f813

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来源Source:
https://www.extractor.ru/files/8b72ae2da601dad5a71371dc64d247f2
包含以下版本:Contains the following versions:
1.3b1
1.2

FMV-Extractor is a freeware 32-Bit GUI utility for extracting video clips
from other files, such as games, non-interactive demos or self-playing movies.

It can find and extract the following formats :

  • Bink (R) Video
  • Smacker (R) Video
  • MPEG-1 Video
  • AVI Video
  • Quicktime (R) Video
  • RealVideo (R)
  • Interplay Video
  • Bitmap pictures
  • JPEG Pictures
  • WAV Audio
  • MIDI Audio

1.3 测试版新增分析MP3功能
1.3 Beta version adds MP3 analysis function

阿斯特罗乔布斯的工具

14 Jul 13:09
eafe109

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