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docs: add SimultedPlayer API's English version
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docs/apis/GameAPI/Player.md

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| bad_omen | 28 |
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| village_hero | 29 |
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| darkness | 30 |
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### Determine whether it is a simulated player
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`pl.isSimulatedPlayer()`
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- Return value: Is player a simulated player
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- Return type: `Boolean`
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## Simulated player (due to too much overlap with the player API, no new simulated player class was generated)
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### Create a simulated player
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`mc.spawnSimulatedPlayer(name,pos)`
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`mc.spawnSimulatedPlayer(name,x,y,z,dimid)`
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- Parameters:
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- name : `String`
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Name of simulted player
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- pos : `IntPos `/ `FloatPos`
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The coordinate object of the position of the spawned creature (or use x, y, z, dimid to determine the spawning position)
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- Return value: Generated (simulated) player object
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- Return type: `Player`
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- If the return value is `Null`, it means the generation failed.
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### Simulated Player - Functions
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Each simulated player object contains some member functions (member methods) that can be executed. For a specific simulated player object `sp`, you can use the following functions to perform some operations on this simulated player.
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#### Simulate Respawn
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`sp.simulateRespawn()`
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://learn.microsoft.com/en-us/minecraft/creator/scriptapi/minecraft/server-gametest/simulatedplayer?view=minecraft-bedrock-experimental#respawn)
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#### Simulate Attack
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`sp.simulateAttack([target])`
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- Parameters:
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- target : `Entity`
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(Optional parameter) Attack target, default is the entity in the line of sight
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#attack)
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#### Simulate Destroy
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`sp.simulateDestroy([pos,face])`
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`sp.simulateDestroy([block,face])`
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- Parameters:
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- pos :`IntPos`
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(Optional parameter) The coordinates of the block to be destroyed, default is the block in the line of sight
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- block :`Block`
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(Optional parameter) The block to be destroyed, default is the block in the line of sight
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- face :`Integer`
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(Optional parameter) Which face to destroy from
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#breakblock)
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#### Simulate Disconnect
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`sp.simulateDisconnect()`
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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#### Simulate Interact
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`sp.simulateInteract([target])`
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`sp.simulateInteract([pos,face])`
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`sp.simulateInteract([block,face])`
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- Parameters:
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- target : `Entity`
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(Optional parameter) Simulated interaction target, default is the block or entity in the line of sight
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- pos :`IntPos`
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(Optional parameter) Simulated interaction target, default is the block or entity in the line of sight
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- block :`Block`
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(Optional parameter) Simulated interaction target, default is the block or entity in the line of sight
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- face :`Number`
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(Optional parameter) Simulated interaction target block face
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#interact)
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#### Simulate Jump
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`sp.simulateJump()`
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#jump)
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#### Simulate Look At a Block or Entity
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`sp.simulateLookAt(pos)`
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`sp.simulateLookAt(entity)`
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`sp.simulateLookAt(block)`
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- Parameters:
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- target : `Entity`
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The entity to look at
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- pos :`IntPos` / `FloatPos`
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The coordinates to look at
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- block :`Block`
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The block to look at
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#lookatblock)
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#### Simulate Set Body Rotation
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`sp.simulateSetBodyRotation(rot)`
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- Parameters:
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- rot : `Number`
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The angle to set
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://learn.microsoft.com/en-us/minecraft/creator/scriptapi/minecraft/server-gametest/simulatedplayer?view=minecraft-bedrock-experimental#rotatebody)
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#### Move Relative to Player Coordinate System
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`sp.simulateLocalMove()`
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- Parameters:
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- pos : `IntPos` / `FloatPos`
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Move direction
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- speed : `Number`
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(Optional parameter) Move speed, default is 1
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- Return value: Whether the move request was successful
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- Return type: `Boolean`
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#### Move Relative to World Coordinate System
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`sp.simulateWorldMove()`
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- Parameters:
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- pos : `IntPos` / `FloatPos`
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Move direction
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- speed : `Number`
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(Optional parameter) Move speed, default is 1
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- Return value: Whether the move request was successful
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- Return type: `Boolean`
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#### Move Straight to Coordinate
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`sp.simulateMoveTo()`
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- Parameters:
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- pos : `IntPos` / `FloatPos`
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Target position
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- speed : `Number`
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(Optional parameter) Move speed, default is 1
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- Return value: Whether the move request was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#movetolocation)
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Note: If you need automatic pathfinding, consider using `Simulate Navigate Move`
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#### Simulate Navigate Move
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`sp.simulateNavigateTo(entity[,speed)`
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`sp.simulateNavigateTo(pos[,speed])`
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- Parameters:
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- entity : `Entity`
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Navigation target
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- pos : `IntPos` / `FloatPos`
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Navigation target
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- speed : `Number`
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(Optional parameter) Move speed, default is 1
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- Return value: Whether the specified location can be reached and the navigation path, structure: {isFullPath:`Boolean`,path:`Number[3][]`}
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- Return type: `Object`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#navigatetoblock)
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Return value example:
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```js
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{
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isFullPath: false,
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path: [
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[
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-8,
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0,
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-3
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],
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[
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-7,
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0,
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-2
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],
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[
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-6,
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0,
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-2
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],
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[
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-5,
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0,
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-2
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],
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[
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-4,
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0,
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-1
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],
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[
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-3,
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0,
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-1
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],
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[
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-2,
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0,
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-1
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],
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[
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-1,
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0,
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0
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]
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]
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}
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```
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This data has a target coordinate of (0,2,0), and the path endpoint is (-1,0,0), so isFullPath is false, but since the path is not empty, the simulated player will move to the (-1,0,0) coordinate.
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#### Simulate Navigate Move (Multiple Targets)
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`sp.simulateNavigateTo(posArray[,speed])`
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- Parameters:
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- posArray : `IntPos[]` / `FloatPos[]`
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Navigation targets
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- speed : `Number`
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(Optional parameter) Move speed, default is 1
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#navigatetolocations)
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#### Simulate Use Item
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`sp.simulateUseItem([slot,pos,face,relative])`
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`sp.simulateUseItem([item,pos,face,relative])`
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- Parameters:
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- item : `Item`
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(Optional parameter) The item to use, default is the selected item
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- slot : `Number`
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(Optional parameter) The slot where the item is located, default is the selected item
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- pos : `IntPos`
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(Optional parameter) Target coordinate, default is the facing block coordinate
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- face : `Number`
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(Optional parameter) Target block face, default is 0
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- relative : `FloatPos`
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(Optional parameter) Relative block offset coordinate, default is {0.5,0.5,0.5}
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#useitem)
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#### Simulate Stop Destroying Block
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`sp.simulateStopDestroyingBlock()`
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#stopbreakingblock)
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#### Simulate Stop Interacting
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`sp.simulateStopInteracting()`
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#stopinteracting)
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#### Simulate Stop Moving
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`sp.simulateStopMoving()`
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#stopmoving)
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#### Simulate Stop Using Item
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`sp.simulateStopUsingItem()`
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- Return value: Whether the simulation operation was successful
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- Return type: `Boolean`
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Reference: [mojang-gametest docs](https://docs.microsoft.com/en-us/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#stopusingitem)

docs/apis/GameAPI/Player.zh.md

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- 返回值:是否成功模拟操作
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- 返回值类型:'Boolean'
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参考:[mojang-gametest docs]https://learn.microsoft.com/zh-cn/minecraft/creator/scriptapi/minecraft/server-gametest/simulatedplayer?view=minecraft-bedrock-experimental#respawn
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参考:[mojang-gametest docs](https://learn.microsoft.com/zh-cn/minecraft/creator/scriptapi/minecraft/server-gametest/simulatedplayer?view=minecraft-bedrock-experimental#respawn)
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#### 模拟攻击
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- 返回值:是否成功模拟操作
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- 返回值类型:`Boolean`
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参考:[mojang-gametest docs](https://docs.microsoft.com/zh-cn/minecraft/creator/scriptapi/mojang-gametest/simulatedplayer#lookatblock)
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参考:[mojang-gametest docs](https://learn.microsoft.com/zh-cn/minecraft/creator/scriptapi/minecraft/server-gametest/simulatedplayer?view=minecraft-bedrock-experimental#rotatebody)
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#### 相对玩家坐标系移动

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