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refactor: replace GameTickAsyncScheduler with GameTickScheduler
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3 files changed

+3
-3
lines changed

3 files changed

+3
-3
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src/legacy/api/SystemAPI.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -27,7 +27,7 @@ ClassDefine<void> SystemClassBuilder = defineClass("system")
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.function("newProcess", &SystemClass::newProcess)
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.build();
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ll::schedule::GameTickAsyncScheduler systemScheduler;
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ll::schedule::GameTickScheduler systemScheduler;
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// From LiteLoaderBDSv2 llapi/utils/WinHelper.cpp
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bool NewProcess(
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const std::string& process,

src/legacy/engine/TimeTaskSystem.cpp

Lines changed: 1 addition & 1 deletion
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@@ -17,7 +17,7 @@
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std::atomic_uint timeTaskId = 0;
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std::mutex locker;
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ll::schedule::GameTickAsyncScheduler
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ll::schedule::GameTickScheduler
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taskScheduler; // This should be GameTickScheduler or ServerTimeScheduler after fix dead lock problem
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struct TimeTaskData {
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uint64 task;

src/legacy/main/NodeJsHelper.cpp

Lines changed: 1 addition & 1 deletion
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@@ -21,7 +21,7 @@
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#include <uv/uv.h>
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#include <v8/v8.h>
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ll::schedule::GameTickAsyncScheduler nodeScheduler;
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ll::schedule::GameTickScheduler nodeScheduler;
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using ll::chrono_literals::operator""_tick;
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// pre-declare

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