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Commit 0ce6cd2
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RC6 (#9)
* Re-fixed things
* WIP
* WIP playing with cart data swapping
* WIP example load gfx code
* Loading gfx from cart
* B4 making auto-pickup with Use
* Now use only when owned
* Now switch characters!
* Can now swap playable characters!
* WIP trying to add a char select button
* WIP to allow switch char
* Aborted switch char code
(too costly, but almost worked)
* after adding "use" object/actor & fix shake crop
(and removing embedded gfx, as this upsets luamin)
* Embedded full gfx replacement
(too big for png or BBS)
* WIP
* WIP token reducing
* WIP (broken)
* WIP changing dirs to string - broken!
* After also converting flags/enums to strings
* After made cutscene flags = numbers
* Now camera_follow() auto-switches room if necc.
* Switch chars via inventory!
* Now dont show WALK for inventory items
* WIP adding hall+library
* Restructured room definitions
* Started connecting hallway to library
* WIP
* Re-arranged map tiles
* Added error reporting
* WIP
* WIP - added error checking for invalid doors and pos_center
* Now fixed stair transition
* WIP
* WIP
* WIP
* Clock base
* WIP MonkeyIsland in-game
* WIP
* WIP
* WIP
* WIP
* WIP
* WIP on computer room
* WIP
* WIP
* WIP
* WIP
* Embedded MI game!
* Mini game trailer
* WIP
* WIP (now exit game back to room)
* WIP
* WIP room teleports
* WIP
* WIP - fixed teleport doors and get_use_pos
* Fixed follow after playing game
* WIP
* WIP
* WIP - added target door
(not as good as I wanted, but think it'll still save tokens)
* WIP
* After adding door classes
* Added set_trans_col
(and made computer desk custom draw)
* WIP inside stairs
* WIP
* Done stair rail now
* WIP
* WIP
* WIP
* Stairs done!
* WIP storing map flags
* WIP
* WIP
* WIP
* Now importing map flags too!
* Fixed col_replace issue
(fade_pal was overriding!)
* WIP - works on cust draw, but broken norm objs
* WIP now cust draw without w,h,states
* Think finally fixed the cutscene hack (with better one!)
* Fixed no hover on quick cut-scene
* Now walks to closest walkable tile!
* Showing new patfinding
* WIP
* WIP
* Walk to closest walkable done!
* Fixes issue, but only if already en exact target pos
* Fixed walk no distance
* Tidied code
* Now put final path pos in pathfinding code
* Finally got path fixes in template code
* upd token count
* Added cutscene to teleport doors
* Fixed computer draw
* WIP
* WIP
* WIP
* WIP
* WIP - Made floppy disk
* WIP
* WIP - better floppy
* WIP guard
* stop_actor!
* WIP - tentacle stop
* Tentacle pico8 done
* WIP
* WIP - Done library/key exit
* WIP - dark library
* WIP - done lightswitch
* Fixed empty bucket
* WIP - pendulum
* WIP clock done!
* WIP clock sound!!
* WIP done?
* WIP
* WIP
* Game Done???
* Done?
* WIP
* WIP
* WIP
* WIP
* First push of finished game
* Final template
* Tidy up1 parent 4e07607 commit 0ce6cd2Copy full SHA for 0ce6cd2
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