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RC6 (#9)
* Re-fixed things * WIP * WIP playing with cart data swapping * WIP example load gfx code * Loading gfx from cart * B4 making auto-pickup with Use * Now use only when owned * Now switch characters! * Can now swap playable characters! * WIP trying to add a char select button * WIP to allow switch char * Aborted switch char code (too costly, but almost worked) * after adding "use" object/actor & fix shake crop (and removing embedded gfx, as this upsets luamin) * Embedded full gfx replacement (too big for png or BBS) * WIP * WIP token reducing * WIP (broken) * WIP changing dirs to string - broken! * After also converting flags/enums to strings * After made cutscene flags = numbers * Now camera_follow() auto-switches room if necc. * Switch chars via inventory! * Now dont show WALK for inventory items * WIP adding hall+library * Restructured room definitions * Started connecting hallway to library * WIP * Re-arranged map tiles * Added error reporting * WIP * WIP - added error checking for invalid doors and pos_center * Now fixed stair transition * WIP * WIP * WIP * Clock base * WIP MonkeyIsland in-game * WIP * WIP * WIP * WIP * WIP * WIP on computer room * WIP * WIP * WIP * WIP * Embedded MI game! * Mini game trailer * WIP * WIP (now exit game back to room) * WIP * WIP room teleports * WIP * WIP - fixed teleport doors and get_use_pos * Fixed follow after playing game * WIP * WIP * WIP - added target door (not as good as I wanted, but think it'll still save tokens) * WIP * After adding door classes * Added set_trans_col (and made computer desk custom draw) * WIP inside stairs * WIP * Done stair rail now * WIP * WIP * WIP * Stairs done! * WIP storing map flags * WIP * WIP * WIP * Now importing map flags too! * Fixed col_replace issue (fade_pal was overriding!) * WIP - works on cust draw, but broken norm objs * WIP now cust draw without w,h,states * Think finally fixed the cutscene hack (with better one!) * Fixed no hover on quick cut-scene * Now walks to closest walkable tile! * Showing new patfinding * WIP * WIP * Walk to closest walkable done! * Fixes issue, but only if already en exact target pos * Fixed walk no distance * Tidied code * Now put final path pos in pathfinding code * Finally got path fixes in template code * upd token count * Added cutscene to teleport doors * Fixed computer draw * WIP * WIP * WIP * WIP * WIP - Made floppy disk * WIP * WIP - better floppy * WIP guard * stop_actor! * WIP - tentacle stop * Tentacle pico8 done * WIP * WIP - Done library/key exit * WIP - dark library * WIP - done lightswitch * Fixed empty bucket * WIP - pendulum * WIP clock done! * WIP clock sound!! * WIP done? * WIP * WIP * Game Done??? * Done? * WIP * WIP * WIP * WIP * First push of finished game * Final template * Tidy up
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