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Description
At the moment, only an explicit global sound scope defined in the code is possible. Investigate and implement further relevant scoping mechanism, such as:
- no scope - play the sounds always (relevant for User story: Monitor requests to an API #1 User story: Sonify sorting algorithm #3)
- for a certain object (relevant for User story: Listen to the event handling invocations of a morph #2)
- in a debugger
- named scopes (basically what we have at the moment but we custom scopes)?