@@ -205,4 +205,60 @@ lia.config.add("AlcoholMotionBlurDelay", "Alcohol Motion Blur Delay", 0.03, nil,
205205 type = " Float" ,
206206 min = 0.01 ,
207207 max = 1
208+ })
209+
210+ lia .config .add (" AlcoholIntenseMultiplier" , " Alcohol Intense Multiplier" , 2 , nil , {
211+ desc = " Strength multiplier for control swerving when highly intoxicated." ,
212+ category = " Alcoholism" ,
213+ type = " Float" ,
214+ min = 1 ,
215+ max = 5
216+ })
217+
218+ lia .config .add (" AlcoholRagdollThreshold" , " Alcohol Ragdoll Threshold" , 80 , nil , {
219+ desc = " BAC level that triggers a ragdoll fall." ,
220+ category = " Alcoholism" ,
221+ type = " Int" ,
222+ min = 1 ,
223+ max = 100
224+ })
225+
226+ lia .config .add (" AlcoholRagdollMin" , " Alcohol Ragdoll Min" , 60 , nil , {
227+ desc = " Minimum seconds before another ragdoll can occur." ,
228+ category = " Alcoholism" ,
229+ type = " Int" ,
230+ min = 1 ,
231+ max = 600
232+ })
233+
234+ lia .config .add (" AlcoholRagdollMax" , " Alcohol Ragdoll Max" , 120 , nil , {
235+ desc = " Maximum seconds before another ragdoll can occur." ,
236+ category = " Alcoholism" ,
237+ type = " Int" ,
238+ min = 1 ,
239+ max = 600
240+ })
241+
242+ lia .config .add (" AlcoholRagdollChance" , " Alcohol Ragdoll Chance" , 35 , nil , {
243+ desc = " Chance percentage that a ragdoll fall happens when threshold is met." ,
244+ category = " Alcoholism" ,
245+ type = " Int" ,
246+ min = 1 ,
247+ max = 100
248+ })
249+
250+ lia .config .add (" AlcoholRagdollDuration" , " Alcohol Ragdoll Duration" , 5 , nil , {
251+ desc = " Seconds the player stays ragdolled from intoxication." ,
252+ category = " Alcoholism" ,
253+ type = " Int" ,
254+ min = 1 ,
255+ max = 60
256+ })
257+
258+ lia .config .add (" AlcoholIntenseTime" , " Alcohol Intense Time" , 5 , nil , {
259+ desc = " Seconds of heavier movement after BAC increases." ,
260+ category = " Alcoholism" ,
261+ type = " Int" ,
262+ min = 1 ,
263+ max = 60
208264})
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